I’ve been searching for an answer on this one for days, so I decided to post the question in hope that some knowledgeable people may come across it and help.
I’ve created a 3D Object using Medium Sculpting(VR), exported it with no problems, converted it to a FBX, which when viewed after being converted looks fine. The problem comes when I Import it to UE4, it’s covered with blotches. When I apply textures the blotches remain. I’ve provided a picture. The surfaces should be completely smooth on the mesh.
I would sincerely appreciate the help… I’ve been stumped for days searching for an answer.