# FBX import - 4.6.1 OK, 4.7.2 messed up

**URL:** <https://forums.unrealengine.com/t/fbx-import-4-6-1-ok-4-7-2-messed-up/311389>\
**Category:** Pipeline & Plugins\
**Tags:** fbx-import, unreal-engine, bug-report, import-fbx, question\
**Created:** [March 17, 2015, 2:11pm UTC](https://forums.unrealengine.com/t/fbx-import-4-6-1-ok-4-7-2-messed-up/311389 "2015-03-17T14:11:15Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Ben\_Cykyria](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ben_cykyria/32/700751_2.png) [@Ben\_Cykyria](https://forums.unrealengine.com/u/Ben_Cykyria)\
**Post date:** [March 17, 2015, 2:11pm UTC](https://forums.unrealengine.com/t/fbx-import-4-6-1-ok-4-7-2-messed-up/311389/1 "2015-03-17T14:11:15Z")

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See attached screenshot.

I tried FBX 2012, 2013, 2014 formats (ASCII and binary).

 ![34536-fbx+import+problem.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/0/2/7027def82cad53ce350970dfd8cff799457b716c.jpeg)

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**Author:** ![Lovecraft\_K](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Lovecraft\_K](https://forums.unrealengine.com/u/Lovecraft_K)\
**Post date:** [March 17, 2015, 2:19pm UTC](https://forums.unrealengine.com/t/fbx-import-4-6-1-ok-4-7-2-messed-up/311389/2 "2015-03-17T14:19:47Z")

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Hey btengelh -

Can you let me know where you created the model was it in Maya, Max, Blender, DAZ Studio, Modo, Houdini, Cinema 4D?

Thank You

Eric Ketchum

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<div class="post-metadata">

**Author:** ![Ben\_Cykyria](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ben_cykyria/32/700751_2.png) [@Ben\_Cykyria](https://forums.unrealengine.com/u/Ben_Cykyria)\
**Post date:** [March 17, 2015, 2:46pm UTC](https://forums.unrealengine.com/t/fbx-import-4-6-1-ok-4-7-2-messed-up/311389/3 "2015-03-17T14:46:49Z")

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It is from Daz Studio 4.7

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**Author:** ![Lovecraft\_K](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Lovecraft\_K](https://forums.unrealengine.com/u/Lovecraft_K)\
**Post date:** [March 17, 2015, 6:58pm UTC](https://forums.unrealengine.com/t/fbx-import-4-6-1-ok-4-7-2-messed-up/311389/4 "2015-03-17T18:58:54Z")

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Hey btengelh -

It does appear that something has happened to FBX’s generated specifically from DAZ Studio. I was able to confirm  
that and simply passing the fbx asset through Maya 2014 (opening it in the program then reexporting it as a different FBX) allowed the fbx to be imported into the Engine without errors.

I have opened an investigation into this issue, for reference UE-12017, and will keep you informed as we work toward a solution.

Thank You

Eric Ketchum

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<div class="post-metadata">

**Author:** ![Ben\_Cykyria](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ben_cykyria/32/700751_2.png) [@Ben\_Cykyria](https://forums.unrealengine.com/u/Ben_Cykyria)\
**Post date:** [March 17, 2015, 7:46pm UTC](https://forums.unrealengine.com/t/fbx-import-4-6-1-ok-4-7-2-messed-up/311389/5 "2015-03-17T19:46:24Z")

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Thank you Eric!

For those with the same problem and without Maya: just import into 4.6 and use “migrate asset” to the content folder of your 4.7 project.
