FBX export with animation applied tessellating Geometry for some reason

Hey guys when I import my FBX Geo with animation My geometry looks like SAMPLE A, for some reason when I turn OFF Animation in the FBX setting it looks normal Like SAMPLE B.
Can anyone tell me How to make it look like Sample B with Animation? I’ve tried turning OFF and ON multiple settings in the FBX export under Geometry. FYI the geo out of Max is triangulated.
Using 3d Max 2018 and Unreal 4.18

Has anyone else encountered this issue?