# FBX Bulk Export Dialog not showing network drives

**URL:** <https://forums.unrealengine.com/t/fbx-bulk-export-dialog-not-showing-network-drives/375660>\
**Category:** Pipeline & Plugins\
**Tags:** fbx-export, unreal-engine, FBX, question\
**Created:** [November 7, 2016, 3:51pm UTC](https://forums.unrealengine.com/t/fbx-bulk-export-dialog-not-showing-network-drives/375660 "2016-11-07T15:51:51Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![LeFxGuy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@LeFxGuy](https://forums.unrealengine.com/u/LeFxGuy)\
**Post date:** [November 7, 2016, 3:51pm UTC](https://forums.unrealengine.com/t/fbx-bulk-export-dialog-not-showing-network-drives/375660/1 "2016-11-07T15:51:51Z")

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As the title says, I want to export some static meshes from the Content Browser onto a windows network drive.

System: UE 4.14 Preview 2, Win 10

Reproduction

1. Select 2+ Static Mesh Assets in the Content Browser
2. Right Click → Asset Actions → Bulk Export
3. In the upcoming dialog, under “This PC”, No Network Drives are displayed. It is however possble to copy/paste a path into the dialog and the drive will get visible the next time you open the dialog. But not for long

Conclusion:

I know this could be a problem under Win10 or our Server etc. BUT:  
Choosing “Asset Actions → Export” opens a different File Save Dialog which shows all the network drives etc. and this is overall the only dialog in any software that does not display our network drives so I conclude the problem is on UE’s side. See attached images. Drive S: and T: are displayed in Single Export Dialog!

 ![114083-bulkexport_hierarchy.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/6/9/069ba8dc192429bc1f9637d522305665737a13b1.jpeg)

![114084-export_hierarchy.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/2/4/7249d6306806db9fe996f4d19f96129403f68c10.jpeg)

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**Author:** ![anonymous\_user\_0c62419a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_0c62419a](https://forums.unrealengine.com/u/anonymous_user_0c62419a)\
**Post date:** [November 7, 2016, 7:50pm UTC](https://forums.unrealengine.com/t/fbx-bulk-export-dialog-not-showing-network-drives/375660/2 "2016-11-07T19:50:04Z")

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Hi LeFxGuy,

Thank you for submitting a bug report. I have reproduced this issue and logged a report for it here: [Unreal Engine Issues and Bug Tracker (UE-38331)](https://issues.unrealengine.com/issue/UE-38331)

You can track the report’s status as the issue is reviewed by our development staff.

Cheers,

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**Author:** ![LeFxGuy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@LeFxGuy](https://forums.unrealengine.com/u/LeFxGuy)\
**Post date:** [November 7, 2016, 11:45pm UTC](https://forums.unrealengine.com/t/fbx-bulk-export-dialog-not-showing-network-drives/375660/3 "2016-11-07T23:45:50Z")

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insta-backlog, well… 😃

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<div class="post-metadata">

**Author:** ![anonymous\_user\_0c62419a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_0c62419a](https://forums.unrealengine.com/u/anonymous_user_0c62419a)\
**Post date:** [November 9, 2016, 1:51pm UTC](https://forums.unrealengine.com/t/fbx-bulk-export-dialog-not-showing-network-drives/375660/4 "2016-11-09T13:51:47Z")

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When an issue is backlogged it doesn’t always mean an issue won’t ever be addressed.

With that said, I would suggest voting on the issue and maybe post on the forums to bring more attention to it if you feel that it is important enough. We use this to gauge community interest so that more important issues get addressed sooner.

,
