FBX animation pipeline broken in 4.10?

I use MotionBuilder for all of our player animations and would up to 4.9 export takes as individual files and batch import into UE4 with no problems.

In 4.10 I can import the rigged mesh just fine but when importing a animation take assigned to the rig it just sits there trying to parse the file and then at some point crashes.

I’ve test the files using the same process using 4.9 and it all works fine as well I re-downloaded and installed a fresh version but sill no go.

Hi FrankieV,

This issue has been reported as JIRA [UE-23324]. I have added your post to the report and am tracking the progress on this bug so that when it is addressed I will let you know with an update to this post.

Thanks for help making us aware of the problem

-.

If you’re using the github version, apply the following changes to fix the crash:

https://github.com/M3d10n/UnrealEngine/commit/dfa5bc20e9ce003ec2706a906e7e255526c933fc

This has been reported fixed.