# FBX and NANITE

**URL:** <https://forums.unrealengine.com/t/fbx-and-nanite/2029517>\
**Category:** Issues and Bug Reporting\
**Tags:** FBX-Importing, unreal-engine, realityscan\
**Created:** [September 20, 2024, 11:20am UTC](https://forums.unrealengine.com/t/fbx-and-nanite/2029517 "2024-09-20T11:20:00Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![wishgranter042](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@wishgranter042](https://forums.unrealengine.com/u/wishgranter042)\
**Post date:** [September 20, 2024, 11:20am UTC](https://forums.unrealengine.com/t/fbx-and-nanite/2029517/1 "2024-09-20T11:20:01Z")

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### Summary

visual bugs in FBX import or conversion form RealityCapture

### Please select what you are reporting on:

Unreal Editor for Fortnite

### What Type of Bug are you experiencing?

Assets

### Steps to Reproduce

import FBX or OBJ  
convert to Nanite  
get visaul eroorrs

### Expected Result

properly import FBX meshes for later work in UE5

### Observed Result

will upload images

### Platform(s)

Window 10 + UE 5.4.4

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**Author:** ![wishgranter042](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@wishgranter042](https://forums.unrealengine.com/u/wishgranter042)\
**Post date:** [September 20, 2024, 11:21am UTC](https://forums.unrealengine.com/t/fbx-and-nanite/2029517/2 "2024-09-20T11:21:54Z")

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as you can see on borders the model is just haveing not properly loaded geometry so there are emmpty spaces on borders of model parts

 ![KRP_UE5](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/b/c/4bc2214d860f8f13d198f06e5f212c54148856f0.jpeg)

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<div class="post-metadata">

**Author:** ![wishgranter042](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@wishgranter042](https://forums.unrealengine.com/u/wishgranter042)\
**Post date:** [September 20, 2024, 11:25am UTC](https://forums.unrealengine.com/t/fbx-and-nanite/2029517/3 "2024-09-20T11:25:56Z")

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links removed…

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<div class="post-metadata">

**Author:** ![wishgranter042](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@wishgranter042](https://forums.unrealengine.com/u/wishgranter042)\
**Post date:** [September 20, 2024, 11:29am UTC](https://forums.unrealengine.com/t/fbx-and-nanite/2029517/4 "2024-09-20T11:29:35Z")

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AFTER conversion to Nanite

 ![KRP_UE5_AFTER_CONVERSION](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/c/a/1cae533b15427dc1b601103be4968e3eeb1e1325.jpeg)

BEFORE conversion to NANITE

 ![KRP_UE5_BEFORE_CONVERSION](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/3/a/23af4a7765ce7ab604501488f37f1ccb489b7877.jpeg)

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<div class="post-metadata">

**Author:** ![wishgranter042](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@wishgranter042](https://forums.unrealengine.com/u/wishgranter042)\
**Post date:** [September 20, 2024, 11:34am UTC](https://forums.unrealengine.com/t/fbx-and-nanite/2029517/5 "2024-09-20T11:34:20Z")

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So the question is how to properly CONVERT to nanite meshes  
its look some sort of nanite settings make this problem, but cant pinpoint the problem. even im tried version 5.3. different PCs and etc.  
previously i have imported 10k+ part in UE5 without any problem… ( few months back on the 5.3. version

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<div class="post-metadata">

**Author:** ![wishgranter042](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@wishgranter042](https://forums.unrealengine.com/u/wishgranter042)\
**Post date:** [September 20, 2024, 12:51pm UTC](https://forums.unrealengine.com/t/fbx-and-nanite/2029517/6 "2024-09-20T12:51:30Z")

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So for everyone if get in similar situation get help from fiend Libor

1. check if youi see NANITE TRIANGLES
2. go to LIT / UNLIT and scrol down for NANITE VISUALISATION / TRIANGLES  
3.if you dont see the colored triangles its mean NANITE is not working even its ENABLED

you need to go to the proejct settings file /Config/DefaultEngine.ini  
and look for  
r.ForwardShading=True

set it to FALSE
