I’m using 4.6.1 QA build.
in function FBodyInstance::OverlapPhysX
while iterating PShapes there’s this block
if(ShapeBoundToBody(PShape, this) == false)
{
if(PxGeometryQuery::overlap(…)) return true;
}
I’m not pretty sure but think this condition statement should be
if(ShapeBoundToBody(PShape, this) ) without " == false "
Is this code okay by itself, has been changed in the latest build or did I make a wrong guess?
Just let me know. Thanks