# Fatal error while attempting to package a build for my project

**URL:** <https://forums.unrealengine.com/t/fatal-error-while-attempting-to-package-a-build-for-my-project/1393086>\
**Category:** Platform & Builds\
**Tags:** unreal-engine, question\
**Created:** [November 15, 2023, 7:48pm UTC](https://forums.unrealengine.com/t/fatal-error-while-attempting-to-package-a-build-for-my-project/1393086 "2023-11-15T19:48:36Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![Herbert\_Muler](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Herbert\_Muler](https://forums.unrealengine.com/u/Herbert_Muler)\
**Post date:** [November 15, 2023, 7:48pm UTC](https://forums.unrealengine.com/t/fatal-error-while-attempting-to-package-a-build-for-my-project/1393086/1 "2023-11-15T19:48:36Z")

</div>

Hey, I’m having a problem with my project in UE5. Everything works just fine when I’m running the project in editor, but every time I try to Package the project there’s a fatal error and it won’t make the build. Any help would be appreciated.

Log:  
LogStats: Stats thread started at 0.532975  
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ‘’  
LogInit: Session CrashGUID \>====================================================  
Session CrashGUID \> UECC-Windows-94D6F8914951A047D929DCB0C2878159  
Session CrashGUID \>====================================================  
LogConfig: Display: Loading Mac ini files took 0.03 seconds  
LogConfig: Display: Loading IOS ini files took 0.03 seconds  
LogConfig: Display: Loading Android ini files took 0.03 seconds  
LogConfig: Display: Loading Unix ini files took 0.04 seconds  
LogConfig: Display: Loading HoloLens ini files took 0.04 seconds  
LogConfig: Display: Loading TVOS ini files took 0.04 seconds  
LogConfig: Display: Loading Linux ini files took 0.04 seconds  
LogConfig: Display: Loading LinuxArm64 ini files took 0.04 seconds  
LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds  
LogConfig: Display: Loading Windows ini files took 0.02 seconds  
LogPluginManager: Mounting Engine plugin Bridge  
LogPluginManager: Mounting Engine plugin EnhancedInput  
LogPluginManager: Mounting Engine plugin FastBuildController  
LogPluginManager: Mounting Engine plugin MeshPainting  
LogPluginManager: Mounting Engine plugin TraceUtilities  
LogPluginManager: Mounting Engine plugin XGEController  
LogPluginManager: Mounting Engine plugin AndroidMedia  
LogPluginManager: Mounting Engine plugin AISupport  
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor  
LogPluginManager: Mounting Engine plugin AvfMedia  
LogPluginManager: Mounting Engine plugin MediaCompositing  
LogPluginManager: Mounting Engine plugin ImgMedia  
LogPluginManager: Mounting Engine plugin MediaPlayerEditor  
LogPluginManager: Mounting Engine plugin MediaPlate  
LogPluginManager: Mounting Engine plugin WebMMedia  
LogPluginManager: Mounting Engine plugin WmfMedia  
LogPluginManager: Mounting Engine plugin CameraShakePreviewer  
LogPluginManager: Mounting Engine plugin GameplayCameras  
LogPluginManager: Mounting Engine plugin AutomationUtils  
LogPluginManager: Mounting Engine plugin BackChannel  
LogPluginManager: Mounting Engine plugin ChaosClothEditor  
LogPluginManager: Mounting Engine plugin ChaosCloth  
LogPluginManager: Mounting Engine plugin ChaosCaching  
LogPluginManager: Mounting Engine plugin ChaosEditor  
LogPluginManager: Mounting Engine plugin ChaosUserDataPT  
LogPluginManager: Mounting Engine plugin ChaosNiagara  
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin  
LogPluginManager: Mounting Engine plugin CharacterAI  
LogPluginManager: Mounting Engine plugin Dataflow  
LogPluginManager: Mounting Engine plugin FullBodyIK  
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin  
LogPluginManager: Mounting Engine plugin Iris  
LogPluginManager: Mounting Engine plugin Landmass  
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp  
LogPluginManager: Mounting Engine plugin OpenImageDenoise  
LogPluginManager: Mounting Engine plugin PlanarCut  
LogPluginManager: Mounting Engine plugin PlatformCrypto  
LogPluginManager: Mounting Engine plugin PythonScriptPlugin  
LogPluginManager: Mounting Engine plugin ProxyLODPlugin  
LogPluginManager: Mounting Engine plugin SkeletalReduction  
LogPluginManager: Mounting Engine plugin UVEditor  
LogPluginManager: Mounting Engine plugin Water  
LogPluginManager: Mounting Engine plugin InterchangeEditor  
LogPluginManager: Mounting Engine plugin Interchange  
LogPluginManager: Found config from plugin[Interchange] Game  
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller  
LogPluginManager: Mounting Engine plugin InterchangeTests  
LogPluginManager: Mounting Engine plugin OodleNetwork  
LogPluginManager: Mounting Engine plugin AlembicImporter  
LogPluginManager: Mounting Engine plugin OnlineServices  
LogPluginManager: Mounting Engine plugin OnlineBase  
LogPluginManager: Mounting Engine plugin OnlineSubsystem  
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull  
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils  
LogPluginManager: Mounting Engine plugin OpenColorIO  
LogPluginManager: Mounting Engine plugin Niagara  
LogPluginManager: Mounting Engine plugin NiagaraFluids  
LogPluginManager: Mounting Engine plugin ActorSequence  
LogPluginManager: Mounting Engine plugin MovieRenderPipeline  
LogPluginManager: Mounting Engine plugin LevelSequenceEditor  
LogPluginManager: Mounting Engine plugin SequencerScripting  
LogPluginManager: Mounting Engine plugin TemplateSequence  
LogPluginManager: Mounting Engine plugin Takes  
LogPluginManager: Mounting Engine plugin UdpMessaging  
LogPluginManager: Mounting Engine plugin TcpMessaging  
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess  
LogPluginManager: Mounting Engine plugin AnimationSharing  
LogPluginManager: Mounting Engine plugin DumpGPUServices  
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess  
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess  
LogPluginManager: Mounting Engine plugin GitSourceControl  
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess  
LogPluginManager: Mounting Engine plugin PlasticSourceControl  
LogPluginManager: Mounting Engine plugin PluginUtils  
LogPluginManager: Mounting Engine plugin PixWinPlugin  
LogPluginManager: Mounting Engine plugin PerforceSourceControl  
LogPluginManager: Mounting Engine plugin PropertyAccessNode  
LogPluginManager: Mounting Engine plugin TextureFormatOodle  
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess  
LogPluginManager: Mounting Engine plugin TraceDataFilters  
LogPluginManager: Mounting Engine plugin SubversionSourceControl  
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess  
LogPluginManager: Mounting Engine plugin UObjectPlugin  
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess  
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess  
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary  
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis  
LogPluginManager: Mounting Engine plugin ControlRig  
LogPluginManager: Mounting Engine plugin ControlRigSpline  
LogPluginManager: Mounting Engine plugin IKRig  
LogPluginManager: Mounting Engine plugin DatasmithContent  
LogPluginManager: Mounting Engine plugin VariantManager  
LogPluginManager: Mounting Engine plugin GLTFExporter  
LogPluginManager: Mounting Engine plugin VariantManagerContent  
LogPluginManager: Mounting Engine plugin Paper2D  
LogPluginManager: Mounting Engine plugin AssetManagerEditor  
LogPluginManager: Mounting Engine plugin BlueprintHeaderView  
LogPluginManager: Mounting Engine plugin CryptoKeys  
LogPluginManager: Mounting Engine plugin CurveEditorTools  
LogPluginManager: Mounting Engine plugin BlueprintMaterialTextureNodes  
LogPluginManager: Mounting Engine plugin EditorDebugTools  
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities  
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching  
LogPluginManager: Mounting Engine plugin DataValidation  
LogPluginManager: Mounting Engine plugin FacialAnimation  
LogPluginManager: Mounting Engine plugin GameplayTagsEditor  
LogPluginManager: Mounting Engine plugin GLTFImporter  
LogPluginManager: Mounting Engine plugin GeometryMode  
LogPluginManager: Mounting Engine plugin MaterialAnalyzer  
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard  
LogPluginManager: Mounting Engine plugin PluginBrowser  
LogPluginManager: Mounting Engine plugin SequencerAnimTools  
LogPluginManager: Mounting Engine plugin SpeedTreeImporter  
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities  
LogPluginManager: Mounting Engine plugin ActorLayerUtilities  
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector  
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer  
LogPluginManager: Mounting Engine plugin AndroidPermission  
LogPluginManager: Mounting Engine plugin AndroidFileServer  
LogPluginManager: Mounting Engine plugin AppleImageUtils  
LogPluginManager: Mounting Engine plugin AppleMoviePlayer  
LogPluginManager: Mounting Engine plugin AssetTags  
LogPluginManager: Mounting Engine plugin ArchVisCharacter  
LogPluginManager: Mounting Engine plugin AudioCapture  
LogPluginManager: Mounting Engine plugin AudioSynesthesia  
LogPluginManager: Mounting Engine plugin AudioWidgets  
LogPluginManager: Mounting Engine plugin ChunkDownloader  
LogPluginManager: Mounting Engine plugin CableComponent  
LogPluginManager: Mounting Engine plugin CustomMeshComponent  
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector  
LogPluginManager: Mounting Engine plugin GeometryCache  
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging  
LogPluginManager: Mounting Engine plugin GeometryProcessing  
LogPluginManager: Mounting Engine plugin GooglePAD  
LogPluginManager: Mounting Engine plugin InputDebugging  
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector  
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector  
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary  
LogPluginManager: Mounting Engine plugin MeshModelingToolset  
LogPluginManager: Mounting Engine plugin Metasound  
LogPluginManager: Mounting Engine plugin MobilePatchingUtils  
LogPluginManager: Mounting Engine plugin PropertyAccessEditor  
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent  
LogPluginManager: Mounting Engine plugin ResonanceAudio  
LogPluginManager: Mounting Engine plugin SignificanceManager  
LogPluginManager: Mounting Engine plugin SoundFields  
LogPluginManager: Mounting Engine plugin WaveTable  
LogPluginManager: Mounting Engine plugin Synthesis  
LogPluginManager: Mounting Engine plugin WebMMoviePlayer  
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer  
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector  
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay  
LogPluginManager: Mounting Engine plugin LightMixer  
LogPluginManager: Mounting Engine plugin ObjectMixer  
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS  
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource  
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource  
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Bridge/Content/’ mounted to ‘/Bridge/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Media/MediaCompositing/Content/’ mounted to ‘/MediaCompositing/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Media/MediaPlate/Content/’ mounted to ‘/MediaPlate/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosClothEditor/Content/’ mounted to ‘/ChaosClothEditor/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosCaching/Content/’ mounted to ‘/ChaosCaching/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosNiagara/Content/’ mounted to ‘/ChaosNiagara/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosSolverPlugin/Content/’ mounted to ‘/ChaosSolverPlugin/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/Dataflow/Content/’ mounted to ‘/Dataflow/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/FullBodyIK/Content/’ mounted to ‘/FullBodyIK/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/GeometryCollectionPlugin/Content/’ mounted to ‘/GeometryCollectionPlugin/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/Landmass/Content/’ mounted to ‘/Landmass/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/MeshModelingToolsetExp/Content/’ mounted to ‘/MeshModelingToolsetExp/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/PythonScriptPlugin/Content/’ mounted to ‘/PythonScriptPlugin/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/UVEditor/Content/’ mounted to ‘/UVEditor/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/Water/Content/’ mounted to ‘/Water/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Interchange/Runtime/Content/’ mounted to ‘/Interchange/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Compositing/OpenColorIO/Content/’ mounted to ‘/OpenColorIO/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/FX/Niagara/Content/’ mounted to ‘/Niagara/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/FX/NiagaraFluids/Content/’ mounted to ‘/NiagaraFluids/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/MovieScene/MovieRenderPipeline/Content/’ mounted to ‘/MovieRenderPipeline/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/MovieScene/SequencerScripting/Content/’ mounted to ‘/SequencerScripting/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/VirtualProduction/Takes/Content/’ mounted to ‘/Takes/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Developer/AnimationSharing/Content/’ mounted to ‘/AnimationSharing/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRig/Content/’ mounted to ‘/ControlRig/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRigSpline/Content/’ mounted to ‘/ControlRigSpline/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/IKRig/Content/’ mounted to ‘/IKRig/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Enterprise/DatasmithContent/Content/’ mounted to ‘/DatasmithContent/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Enterprise/GLTFExporter/Content/’ mounted to ‘/GLTFExporter/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/2D/Paper2D/Content/’ mounted to ‘/Paper2D/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/BlueprintHeaderView/Content/’ mounted to ‘/BlueprintHeaderView/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/GLTFImporter/Content/’ mounted to ‘/GLTFImporter/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/GeometryMode/Content/’ mounted to ‘/GeometryMode/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/SpeedTreeImporter/Content/’ mounted to ‘/SpeedTreeImporter/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AudioSynesthesia/Content/’ mounted to ‘/AudioSynesthesia/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AudioWidgets/Content/’ mounted to ‘/AudioWidgets/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/GeometryProcessing/Content/’ mounted to ‘/GeometryProcessing/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/MeshModelingToolset/Content/’ mounted to ‘/MeshModelingToolset/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/Metasound/Content/’ mounted to ‘/Metasound/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/ResonanceAudio/Content/’ mounted to ‘/ResonanceAudio/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/WaveTable/Content/’ mounted to ‘/WaveTable/’  
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/Synthesis/Content/’ mounted to ‘/Synthesis/’  
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LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ObjectMixer/ObjectMixer/Content/’ mounted to ‘/ObjectMixer/’  
SourceControl: Source control is disabled  
SourceControl: Source control is disabled  
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LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]  
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.  
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LogInit: Compatible Engine Version: 5.1.0-23058290+++UE5+Release-5.1  
LogInit: Net CL: 23058290  
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LogInit: Compiled with Visual C++: 19.29.30147.00  
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LogInit: Command Line:  
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LogCoreRedirects: AddRedirect(C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/Saved/Config/WindowsEditor/NiagaraFluids.ini) has substring redirect /NiagaraSimulationStages/, these are very slow and should be resolved as soon as possible!  
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.  
LogInit: Object subsystem initialized  
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]  
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created  
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created  
LogConfig: CVar [[LogNamedEventFilters:Frame \*]] deferred - dummy variable created  
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LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]  
LogConfig: Set CVar [[gc.AllowParallelGC:1]]  
LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]  
LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]  
LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]  
LogConfig: Set CVar [[gc.CreateGCClusters:1]]  
LogConfig: Set CVar [[gc.MinGCClusterSize:5]]  
LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]  
LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]  
LogConfig: Set CVar [[gc.BlueprintClusteringEnabled:0]]  
LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]  
LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]  
LogConfig: Set CVar [[gc.VerifyGCObjectNames:1]]  
LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]  
LogConfig: Set CVar [[gc.PendingKillEnabled:1]]  
LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]  
LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName=“Average”,ToolTip=“Simulates average internet conditions”)]] deferred - dummy variable created  
LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName=“Bad”,ToolTip=“Simulates laggy internet conditions”)]] deferred - dummy variable created  
LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]  
LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created  
LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created  
LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created  
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created  
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created  
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created  
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created  
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created  
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created  
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created  
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created  
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created  
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created  
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created  
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created  
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created  
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created  
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created  
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created  
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created  
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created  
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created  
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created  
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created  
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created  
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created  
LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created  
LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created  
LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created  
LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created  
LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created  
LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created  
LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created  
LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created  
LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created  
LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created  
LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created  
LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created  
LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created  
LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created  
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]  
LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]  
LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]  
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]  
LogConfig: Set CVar [[r.FXAA.Quality:4]]  
LogConfig: Set CVar [[r.TemporalAA.Quality:2]]  
LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]  
LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:100]]  
LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]  
LogConfig: Set CVar [[r.TSR.History.GrandReprojection:1]]  
LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]  
LogConfig: Set CVar [[r.TSR.Velocity.Extrapolation:1]]  
LogConfig: CVar [[r.TSR.Velocity.HoleFill:1]] deferred - dummy variable created  
LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]  
LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]  
LogConfig: Set CVar [[r.LightFunctionQuality:1]]  
LogConfig: Set CVar [[r.ShadowQuality:5]]  
LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]  
LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]  
LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]  
LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]  
LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]  
LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]  
LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]  
LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]  
LogConfig: Set CVar [[r.DistanceFieldAO:1]]  
LogConfig: Set CVar [[r.AOQuality:2]]  
LogConfig: Set CVar [[r.VolumetricFog:1]]  
LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]  
LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]  
LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]  
LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]  
LogConfig: Set CVar [[r.CapsuleShadows:1]]  
LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]  
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]  
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]  
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]  
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]  
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]  
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]  
LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]  
LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]  
LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]  
LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]  
LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]  
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]  
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]  
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal:1]]  
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]  
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]  
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]  
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]  
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]  
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]  
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]  
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]  
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]  
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]  
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]  
LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardCaptureRefreshFraction:0.125]]  
LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]  
LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]  
LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]  
LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]  
LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]  
LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]  
LogConfig: Set CVar [[r.MotionBlurQuality:4]]  
LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]  
LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]  
LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]  
LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]  
LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]  
LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]  
LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]  
LogConfig: Set CVar [[r.LensFlareQuality:2]]  
LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]  
LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]  
LogConfig: Set CVar [[r.BloomQuality:5]]  
LogConfig: Set CVar [[r.Bloom.ScreenPercentage:70.711]]  
LogConfig: Set CVar [[r.FastBlurThreshold:100]]  
LogConfig: Set CVar [[r.Upscale.Quality:3]]  
LogConfig: Set CVar [[r.Tonemapper.GrainQuantization:1]]  
LogConfig: Set CVar [[r.LightShaftQuality:1]]  
LogConfig: Set CVar [[r.Filter.SizeScale:1]]  
LogConfig: Set CVar [[r.Tonemapper.Quality:5]]  
LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]  
LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]  
LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]  
LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]  
LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]  
LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]  
LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]  
LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]  
LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]  
LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]  
LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]  
LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]  
LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]  
LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]  
LogConfig: Set CVar [[r.Streaming.MipBias:0]]  
LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]  
LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]  
LogConfig: Set CVar [[r.Streaming.Boost:1]]  
LogConfig: Set CVar [[r.MaxAnisotropy:8]]  
LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]  
LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]  
LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]  
LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]  
LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]  
LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]  
LogConfig: Set CVar [[r.RefractionQuality:2]]  
LogConfig: Set CVar [[r.SSR.Quality:3]]  
LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]  
LogConfig: Set CVar [[r.SceneColorFormat:4]]  
LogConfig: Set CVar [[r.DetailMode:2]]  
LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]  
LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]  
LogConfig: Set CVar [[r.SSS.Scale:1]]  
LogConfig: Set CVar [[r.SSS.SampleSet:2]]  
LogConfig: Set CVar [[r.SSS.Quality:1]]  
LogConfig: Set CVar [[r.SSS.HalfRes:0]]  
LogConfig: Set CVar [[r.SSGI.Quality:3]]  
LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]  
LogConfig: Set CVar [[r.ParticleLightQuality:2]]  
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]  
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]  
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]  
LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]  
LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]  
LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]  
LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]  
LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]  
LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]  
LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]  
LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]  
LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]  
LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]  
LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]  
LogConfig: Set CVar [[foliage.DensityScale:1.0]]  
LogConfig: Set CVar [[grass.DensityScale:1.0]]  
LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]  
LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]  
LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]  
LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]  
LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created  
LogConfig: Set CVar [[r.AnisotropicMaterials:1]]  
LogD3D11RHI: Loaded GFSDK\_Aftermath\_Lib.x64.dll  
LogD3D11RHI: D3D11 min allowed feature level: 11\_0  
LogD3D11RHI: D3D11 max allowed feature level: 11\_1  
LogD3D11RHI: D3D11 adapters:  
LogD3D11RHI: Testing D3D11 Adapter 0:  
LogD3D11RHI: Description : NVIDIA GeForce RTX 3070 Laptop GPU  
LogD3D11RHI: VendorId : 10de  
LogD3D11RHI: DeviceId : 24dd  
LogD3D11RHI: SubSysId : 3a4f17aa  
LogD3D11RHI: Revision : 00a1  
LogD3D11RHI: DedicatedVideoMemory : 8423211008 bytes  
LogD3D11RHI: DedicatedSystemMemory : 0 bytes  
LogD3D11RHI: SharedSystemMemory : 14954821632 bytes  
LogD3D11RHI: AdapterLuid : 0 11672941  
LogD3D11RHI: 0. ‘NVIDIA GeForce RTX 3070 Laptop GPU’ (Feature Level 11\_1)  
LogD3D11RHI: 8033/0/14262 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de  
LogD3D11RHI: Testing D3D11 Adapter 1:  
LogD3D11RHI: Description : AMD Radeon™ Graphics  
LogD3D11RHI: VendorId : 1002  
LogD3D11RHI: DeviceId : 1638  
LogD3D11RHI: SubSysId : 3a4f17aa  
LogD3D11RHI: Revision : 00c6  
LogD3D11RHI: DedicatedVideoMemory : 4277944320 bytes  
LogD3D11RHI: DedicatedSystemMemory : 0 bytes  
LogD3D11RHI: SharedSystemMemory : 14954821632 bytes  
LogD3D11RHI: AdapterLuid : 0 59071  
LogD3D11RHI: 1. ‘AMD Radeon™ Graphics’ (Feature Level 11\_1)  
LogD3D11RHI: 4079/0/14262 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1002  
LogD3D11RHI: Testing D3D11 Adapter 2:  
LogD3D11RHI: Description : Microsoft Basic Render Driver  
LogD3D11RHI: VendorId : 1414  
LogD3D11RHI: DeviceId : 008c  
LogD3D11RHI: SubSysId : 0000  
LogD3D11RHI: Revision : 0000  
LogD3D11RHI: DedicatedVideoMemory : 0 bytes  
LogD3D11RHI: DedicatedSystemMemory : 0 bytes  
LogD3D11RHI: SharedSystemMemory : 14954821632 bytes  
LogD3D11RHI: AdapterLuid : 0 67609  
LogD3D11RHI: 2. ‘Microsoft Basic Render Driver’ (Feature Level 11\_1)  
LogD3D11RHI: 0/0/14262 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414  
LogD3D11RHI: Chosen D3D11 Adapter:  
LogD3D11RHI: Description : NVIDIA GeForce RTX 3070 Laptop GPU  
LogD3D11RHI: VendorId : 10de  
LogD3D11RHI: DeviceId : 24dd  
LogD3D11RHI: SubSysId : 3a4f17aa  
LogD3D11RHI: Revision : 00a1  
LogD3D11RHI: DedicatedVideoMemory : 8423211008 bytes  
LogD3D11RHI: DedicatedSystemMemory : 0 bytes  
LogD3D11RHI: SharedSystemMemory : 14954821632 bytes  
LogD3D11RHI: AdapterLuid : 0 11672941  
LogInit: Selected Device Profile: [WindowsEditor]  
LogHAL: Display: Platform has ~ 28 GB [29909643264 / 34359738368 / 28], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)  
LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]  
LogDeviceProfileManager: Going up to parent DeviceProfile   
LogConfig: Applying CVar settings from Section [Startup] File […/…/…/Engine/Config/ConsoleVariables.ini]  
LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]  
LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]  
LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]  
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]  
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/Saved/Config/WindowsEditor/Editor.ini]  
LogInit: Computer: LAPTOP-OKCIL4DA  
LogInit: User: KapitánNemo  
LogInit: CPU Page size=4096, Cores=6  
LogInit: High frequency timer resolution =10.000000 MHz  
LogMemory: Memory total: Physical=27.9GB (28GB approx)  
LogMemory: Platform Memory Stats for WindowsEditor  
LogMemory: Process Physical Memory: 306.47 MB used, 317.40 MB peak  
LogMemory: Process Virtual Memory: 288.50 MB used, 288.50 MB peak  
LogMemory: Physical Memory: 7481.35 MB used, 21042.71 MB free, 28524.06 MB total  
LogMemory: Virtual Memory: 10798.65 MB used, 20925.41 MB free, 31724.06 MB total  
LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb=“0”  
LogWindows: WindowsPlatformFeatures enabled  
LogInit: Physics initialised using underlying interface: Chaos  
LogInit: Using OS detected language (en-US).  
LogInit: Using OS detected locale (en-US).  
LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so ‘en’ will be used for the language.  
LogInit: Setting process to per monitor DPI aware  
LogWindowsTextInputMethodSystem: Available input methods:  
LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard).  
LogWindowsTextInputMethodSystem: - Czech (Czechia) - (Keyboard).  
LogWindowsTextInputMethodSystem: - Czech (Czechia) - (Keyboard).  
LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).  
LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0  
LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0  
LogWindows: Attached monitors:  
LogWindows: resolution: 1920x1080, work area: (0, 0) → (1920, 1020), device: ‘\.\DISPLAY1’ [PRIMARY]  
LogWindows: Found 1 attached monitors.  
LogWindows: Gathering driver information using Windows Setup API  
LogRHI: RHI Adapter Info:  
LogRHI: Name: NVIDIA GeForce RTX 3070 Laptop GPU  
LogRHI: Driver Version: 546.17 (internal:31.0.15.4617, unified:546.17)  
LogRHI: Driver Date: 11-9-2023  
LogD3D11RHI: Creating new Direct3DDevice  
LogD3D11RHI: GPU DeviceId: 0x24dd (for the marketing name, search the web for “GPU Device Id”)  
LogRHI: Texture pool is 5623 MB (70% of 8033 MB)  
LogD3D11RHI: Creating D3DDevice using adapter:  
LogD3D11RHI: Description : NVIDIA GeForce RTX 3070 Laptop GPU  
LogD3D11RHI: VendorId : 10de  
LogD3D11RHI: DeviceId : 24dd  
LogD3D11RHI: SubSysId : 3a4f17aa  
LogD3D11RHI: Revision : 00a1  
LogD3D11RHI: DedicatedVideoMemory : 8423211008 bytes  
LogD3D11RHI: DedicatedSystemMemory : 0 bytes  
LogD3D11RHI: SharedSystemMemory : 14954821632 bytes  
LogD3D11RHI: AdapterLuid : 0 11672941  
LogD3D11RHI: RHI has support for 64 bit atomics  
LogD3D11RHI: Async texture creation enabled  
LogD3D11RHI: D3D11\_MAP\_WRITE\_NO\_OVERWRITE for dynamic buffer SRVs is supported  
LogD3D11RHI: Array index from any shader is supported  
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)  
LogTurnkeySupport: Running Turnkey SDK detection: ’ -ScriptsForProject=“C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/CastleEnvironmentFinal.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/Intermediate/TurnkeyReport\_0.log” -log=“C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/Intermediate/TurnkeyLog\_0.log” -project=“C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/CastleEnvironmentFinal.uproject” -platform=all’  
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Users/Kapitán Nemo/Documents/UE\_5.1/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/CastleEnvironmentFinal.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/Intermediate/TurnkeyReport\_0.log” -log=“C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/Intermediate/TurnkeyLog\_0.log” -project=“C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/CastleEnviron  
mentFinal.uproject” -platform=all” ]  
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC  
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT  
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2  
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp  
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed  
LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.8  
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex\_win64\_2.9.5.dll  
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex\_win64\_2.9.6.dll  
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex\_win64\_2.9.7.dll  
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex\_win64\_2.9.8.dll  
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle  
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’  
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android\_ASTC’  
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android\_DXT’  
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android\_ETC2’  
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’  
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android\_ASTCClient’  
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android\_DXTClient’  
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android\_ETC2Client’  
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android\_Multi’  
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android\_MultiClient’  
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘HoloLens’  
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘HoloLensClient’  
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’  
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’  
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’  
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxEditor’  
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’  
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’  
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64’  
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Server’  
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Client’  
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’  
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’  
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’  
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsEditor’  
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’  
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’  
LogTargetPlatformManager: Display: Building Assets For WindowsEditor  
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.  
LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it  
LogTargetPlatformManager: Loaded format module AudioFormatADPCM  
LogTargetPlatformManager: ADPCM  
LogTargetPlatformManager: PCM  
LogTargetPlatformManager: Loaded format module AudioFormatBink  
LogTargetPlatformManager: BINKA  
LogTargetPlatformManager: Loaded format module AudioFormatOgg  
LogTargetPlatformManager: OGG  
LogTargetPlatformManager: Loaded format module AudioFormatOpus  
LogTargetPlatformManager: OPUS  
LogTargetPlatformManager: Unable to find shader format SF\_METAL from hinted modules, loading all potential format modules to find it  
LogTargetPlatformManager: Loaded format module MetalShaderFormat  
LogTargetPlatformManager: SF\_METAL  
LogTargetPlatformManager: SF\_METAL\_MRT  
LogTargetPlatformManager: SF\_METAL\_TVOS  
LogTargetPlatformManager: SF\_METAL\_MRT\_TVOS  
LogTargetPlatformManager: SF\_METAL\_SM5  
LogTargetPlatformManager: SF\_METAL\_MACES3\_1  
LogTargetPlatformManager: SF\_METAL\_MRT\_MAC  
LogTargetPlatformManager: Loaded format module ShaderFormatD3D  
LogTargetPlatformManager: PCD3D\_SM6  
LogTargetPlatformManager: PCD3D\_SM5  
LogTargetPlatformManager: PCD3D\_ES31  
LogTargetPlatformManager: D3D\_ES3\_1\_HOLOLENS  
LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL  
LogTargetPlatformManager: GLSL\_150\_ES31  
LogTargetPlatformManager: GLSL\_ES3\_1\_ANDROID  
LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM  
LogTargetPlatformManager: VVM\_1\_0  
LogTargetPlatformManager: Loaded format module VulkanShaderFormat  
LogTargetPlatformManager: SF\_VULKAN\_SM5  
LogTargetPlatformManager: SF\_VULKAN\_ES31\_ANDROID  
LogTargetPlatformManager: SF\_VULKAN\_ES31  
LogTargetPlatformManager: SF\_VULKAN\_SM5\_ANDROID  
LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).  
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/UE5.1/CastleEnvironmentFinal/DerivedDataCache/DDC.ddp not found, will not use a pak cache.  
LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.  
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/UE5.1/CastleEnvironmentFinal/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.  
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.  
LogDerivedDataCache: Display: …/…/…/Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1363 MiB)  
LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file …/…/…/Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.  
LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.  
LogDerivedDataCache: Speed tests for C:/Users/Kapitán Nemo/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.05 seconds  
LogDerivedDataCache: Display: Performance to C:/Users/Kapitán Nemo/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.07ms. RandomReadSpeed=21.80MBs, RandomWriteSpeed=215.25MBs. Assigned SpeedClass ‘Local’  
LogDerivedDataCache: Using Local data cache path C:/Users/Kapitán Nemo/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable  
LogDerivedDataCache: Shared data cache path not found in \*engine.ini, will not use an Shared cache.  
LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.  
LogVirtualization: Display: VirtualizationSystem name found in ini file: None  
LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled  
LogShaderCompilers: Guid format shader working directory is 13 characters bigger than the processId version (…/…/…/…/UE5.1/CastleEnvironmentFinal/Intermediate/Shaders/WorkingDirectory/6120/).  
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/Kapitán Nemo/AppData/Local/Temp/UnrealShaderWorkingDir/965EE9EC4AE7142592737B856C2C4ACD/’.  
LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.  
LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers.  
LogTurnkeySupport: Completed SDK detection: ExitCode = 0  
LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/UE5.1/CastleEnvironmentFinal/Intermediate/ShaderAutogen/PCD3D\_SM5/AutogenShaderHeaders.ush  
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.  
LogSlate: Using FreeType 2.10.0  
LogSlate: SlateFontServices - WITH\_FREETYPE: 1, WITH\_HARFBUZZ: 1  
LogAssetRegistry: FAssetRegistry took 0.0115 seconds to start up  
LogEditorDomain: Display: EditorDomain is Disabled  
LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor).  
LogInit: Selected Device Profile: [WindowsEditor]  
LogDeviceProfileManager: Available device profiles:  
LogDeviceProfileManager: [00000B7A2C963200][00000B7A25D31800 52] GlobalDefaults,  
LogDeviceProfileManager: [00000B7A2C965C00][00000B7A1C790000 52] Windows,  
LogDeviceProfileManager: [00000B7A2C965E00][00000B7A238C5000 52] WindowsEditor,  
LogDeviceProfileManager: [00000B7A2C965200][00000B7A2CD70000 52] WindowsServer,  
LogDeviceProfileManager: [00000B7A2C965600][00000B7A2CD75000 52] WindowsClient,  
LogDeviceProfileManager: [00000B7A2C963A00][00000B7A2CD77800 52] IOS,  
LogDeviceProfileManager: [00000B7A2C963600][00000B7A2CD7A000 52] iPadAir2,  
LogDeviceProfileManager: [00000B7A2C966800][00000B7A238CA000 52] IPadPro,  
LogDeviceProfileManager: [00000B7A2C966A00][00000B7A2CD7C800 52] iPadAir3,  
LogDeviceProfileManager: [00000B7A2C964E00][00000B7A2CDD0000 52] iPadAir4,  
LogDeviceProfileManager: [00000B7A2C966400][00000B7A2CDD5000 52] iPadAir5,  
LogDeviceProfileManager: [00000B7A2C963C00][00000B7A2CDD7800 52] iPadMini4,  
LogDeviceProfileManager: [00000B7A2C965A00][00000B7A2CDDA000 52] iPadMini5,  
LogDeviceProfileManager: [00000B7A2C963800][00000B7A2CDDC800 52] iPadMini6,  
LogDeviceProfileManager: [00000B7A2C968400][00000B7A2CE02800 52] iPhone6S,  
LogDeviceProfileManager: [00000B7A2C968600][00000B7A2CE00000 52] iPhone7,  
LogDeviceProfileManager: [00000B7A2C968800][00000B7A2CE05000 52] iPodTouch7,  
LogDeviceProfileManager: [00000B7A2C966000][00000B7A2CE0A000 52] iPhone6SPlus,  
LogDeviceProfileManager: [00000B7A2C967400][00000B7A2CE0C800 52] iPhone7Plus,  
LogDeviceProfileManager: [00000B7A2C968000][00000B7A2CD72800 52] iPhoneSE,  
LogDeviceProfileManager: [00000B7A2C964C00][00000B7A2CE07800 52] iPhone8,  
LogDeviceProfileManager: [00000B7A2C966600][00000B7A2CD90000 52] iPhone8Plus,  
LogDeviceProfileManager: [00000B7A2C968200][00000B7A2CD95000 52] iPhoneX,  
LogDeviceProfileManager: [00000B7A2C965000][00000B7A2CD97800 52] iPhoneXS,  
LogDeviceProfileManager: [00000B7A2C964600][00000B7A2CD9A000 52] iPhoneXSMax,  
LogDeviceProfileManager: [00000B7A2C967200][00000B7A2CD9C800 52] iPhoneXR,  
LogDeviceProfileManager: [00000B7A2C968A00][00000B7A2CDD2800 52] iPhone11,  
LogDeviceProfileManager: [00000B7A2C964000][00000B7A2CDA0000 52] iPhone11Pro,  
LogDeviceProfileManager: [00000B7A2C968C00][00000B7A2CDA5000 52] iPhone11ProMax,  
LogDeviceProfileManager: [00000B7A2C967000][00000B7A2CDA7800 52] iPhoneSE2,  
LogDeviceProfileManager: [00000B7A2C964A00][00000B7A2CDAA000 52] iPhone12Mini,  
LogDeviceProfileManager: [00000B7A2C964800][00000B7A2CDAC800 52] iPhone12,  
LogDeviceProfileManager: [00000B7A2C968E00][00000B7A2CD92800 52] iPhone12Pro,  
LogDeviceProfileManager: [00000B7A2C966E00][00000B7A2CDB0000 52] iPhone12ProMax,  
LogDeviceProfileManager: [00000B7A2C966C00][00000B7A2CDB5000 52] iPhone13Mini,  
LogDeviceProfileManager: [00000B7A2C967800][00000B7A2CDB7800 52] iPhone13,  
LogDeviceProfileManager: [00000B7A2C969000][00000B7A2CDBA000 52] iPhone13Pro,  
LogDeviceProfileManager: [00000B7A2C966200][00000B7A2CDBC800 52] iPhone13ProMax,  
LogDeviceProfileManager: [00000B7A2C965800][00000B7A2CDA2800 52] iPhoneSE3,  
LogDeviceProfileManager: [00000B7A2C967E00][00000B7A2CE10000 52] iPhone14,  
LogDeviceProfileManager: [00000B7A2C969800][00000B7A2CE15000 52] iPhone14Plus,  
LogDeviceProfileManager: [00000B7A2C967A00][00000B7A2CE17800 52] iPhone14Pro,  
LogDeviceProfileManager: [00000B7A2C969A00][00000B7A2CE1A000 52] iPhone14ProMax,  
LogDeviceProfileManager: [00000B7A2C969E00][00000B7A2CE1C800 52] iPadPro105,  
LogDeviceProfileManager: [00000B7A2C96A000][00000B7A2CDB2800 52] iPadPro129,  
LogDeviceProfileManager: [00000B7A2C969200][00000B7A2CE20000 52] iPadPro97,  
LogDeviceProfileManager: [00000B7A2C969400][00000B7A2CE25000 52] iPadPro2\_129,  
LogDeviceProfileManager: [00000B7A2C967600][00000B7A2CE27800 52] iPad5,  
LogDeviceProfileManager: [00000B7A2C96A800][00000B7A2CE2A000 52] iPad6,  
LogDeviceProfileManager: [00000B7A2C967C00][00000B7A2CE2C800 52] iPad7,  
LogDeviceProfileManager: [00000B7A2C96AA00][00000B7A2CE12800 52] iPad8,  
LogDeviceProfileManager: [00000B7A2C96AE00][00000B7A2CE30000 52] iPad9,  
LogDeviceProfileManager: [00000B7A2C96B000][00000B7A2CE35000 52] iPad10,  
LogDeviceProfileManager: [00000B7A2C96A200][00000B7A2CE37800 52] iPadPro11,  
LogDeviceProfileManager: [00000B7A2C96A400][00000B7A2CE3A000 52] iPadPro2\_11,  
LogDeviceProfileManager: [00000B7A2C965400][00000B7A2CE3C800 52] iPadPro3\_11,  
LogDeviceProfileManager: [00000B7A2C96B800][00000B7A2CE22800 52] iPadPro4\_11,  
LogDeviceProfileManager: [00000B7A2C964200][00000B7A2CE40000 52] iPadPro3\_129,  
LogDeviceProfileManager: [00000B7A2C96BA00][00000B7A2CE45000 52] iPadPro4\_129,  
LogDeviceProfileManager: [00000B7A2C96BE00][00000B7A2CE47800 52] iPadPro5\_129,  
LogDeviceProfileManager: [00000B7A2C96C000][00000B7A2CE4A000 52] iPadPro6\_129,  
LogDeviceProfileManager: [00000B7A2C96B200][00000B7A2CE4C800 52] AppleTV,  
LogDeviceProfileManager: [00000B7A2C96B400][00000B7A2CE32800 52] AppleTV4K,  
LogDeviceProfileManager: [00000B7A2C969600][00000B7A2CE50000 52] AppleTV2\_4K,  
LogDeviceProfileManager: [00000B7A2C96C800][00000B7A2CE55000 52] TVOS,  
LogDeviceProfileManager: [00000B7A2C96DC00][00000B7A2CE5A000 52] Mac,  
LogDeviceProfileManager: [00000B7A2C96DE00][00000B7A2CE57800 52] MacEditor,  
LogDeviceProfileManager: [00000B7A2C96D200][00000B7A2CE5C800 52] MacClient,  
LogDeviceProfileManager: [00000B7A2C96D600][00000B7A2CE42800 52] MacServer,  
LogDeviceProfileManager: [00000B7A2C96E200][00000B7A2CE62800 52] Linux,  
LogDeviceProfileManager: [00000B7A2C96E400][00000B7A2CE60000 52] LinuxEditor,  
LogDeviceProfileManager: [00000B7A2C96C200][00000B7A2CE67800 52] LinuxArm64Editor,  
LogDeviceProfileManager: [00000B7A2C96CE00][00000B7A2CE6A000 52] LinuxArm64,  
LogDeviceProfileManager: [00000B7A2C96BC00][00000B7A2CE6C800 52] LinuxClient,  
LogDeviceProfileManager: [00000B7A2C96E000][00000B7A2CE52800 52] LinuxArm64Client,  
LogDeviceProfileManager: [00000B7A2C96CC00][00000B7A2CE70000 52] LinuxServer,  
LogDeviceProfileManager: [00000B7A2C96D000][00000B7A2CE75000 52] LinuxArm64Server,  
LogDeviceProfileManager: [00000B7A2C96D400][00000B7A2CE77800 52] Android,  
LogDeviceProfileManager: [00000B7A2C96E600][00000B7A2CE7A000 52] Android\_Preview\_OpenGL,  
LogDeviceProfileManager: [00000B7A2C96C400][00000B7A2CE7C800 52] Android\_Preview\_Vulkan,  
LogDeviceProfileManager: [00000B7A2C969C00][00000B7A2CE65000 52] Android\_Low,  
LogDeviceProfileManager: [00000B7A2C96EE00][00000B7A2CE80000 52] Android\_Mid,  
LogDeviceProfileManager: [00000B7A2C96AC00][00000B7A2CE85000 52] Android\_High,  
LogDeviceProfileManager: [00000B7A2C96A600][00000B7A2CE87800 52] Android\_Default,  
LogDeviceProfileManager: [00000B7A2C96F000][00000B7A2CE8A000 52] Android\_Adreno4xx,  
LogDeviceProfileManager: [00000B7A2C96B600][00000B7A2CE8C800 52] Android\_Adreno5xx\_Low,  
LogDeviceProfileManager: [00000B7A2C96C600][00000B7A2CE72800 52] Android\_Adreno5xx,  
LogDeviceProfileManager: [00000B7A2C96E800][00000B7A2CE90000 52] Android\_Adreno6xx,  
LogDeviceProfileManager: [00000B7A2C96F800][00000B7A2CE95000 52] Android\_Adreno6xx\_Vulkan,  
LogDeviceProfileManager: [00000B7A2C96D800][00000B7A2CE97800 52] Android\_Adreno7xx,  
LogDeviceProfileManager: [00000B7A2C96FA00][00000B7A2CE9A000 52] Android\_Adreno7xx\_Vulkan,  
LogDeviceProfileManager: [00000B7A2C96FE00][00000B7A2CE9C800 52] Android\_Mali\_T6xx,  
LogDeviceProfileManager: [00000B7A2C2CFC00][00000B7A2CE82800 52] Android\_Mali\_T7xx,  
LogDeviceProfileManager: [00000B7A27104600][00000B7A2CEA0000 52] Android\_Mali\_T8xx,  
LogDeviceProfileManager: [00000B7A2CEE0000][00000B7A2CEA5000 52] Android\_Mali\_G71,  
LogDeviceProfileManager: [00000B7A2CEE1200][00000B7A2CEA7800 52] Android\_Mali\_G72,  
LogDeviceProfileManager: [00000B7A2CEE1000][00000B7A2CEAA000 52] Android\_Mali\_G72\_Vulkan,  
LogDeviceProfileManager: [00000B7A2CEE1A00][00000B7A2CEAC800 52] Android\_Mali\_G76,  
LogDeviceProfileManager: [00000B7A2CEE0800][00000B7A2CE92800 52] Android\_Mali\_G76\_Vulkan,  
LogDeviceProfileManager: [00000B7A2CEE1400][00000B7A2CEB0000 52] Android\_Mali\_G77,  
LogDeviceProfileManager: [00000B7A2CEE0A00][00000B7A2CEB5000 52] Android\_Mali\_G77\_Vulkan,  
LogDeviceProfileManager: [00000B7A2CEE0E00][00000B7A2CEB7800 52] Android\_Mali\_G78,  
LogDeviceProfileManager: [00000B7A2CEE2000][00000B7A2CEBA000 52] Android\_Mali\_G78\_Vulkan,  
LogDeviceProfileManager: [00000B7A2CEE0200][00000B7A2CEBC800 52] Android\_Mali\_G710,  
LogDeviceProfileManager: [00000B7A2CEE0400][00000B7A2CEA2800 52] Android\_Mali\_G710\_Vulkan,  
LogDeviceProfileManager: [00000B7A2CEE1E00][00000B7A2CEC0000 52] Android\_Xclipse\_920,  
LogDeviceProfileManager: [00000B7A2CEE2800][00000B7A2CEC5000 52] Android\_Xclipse\_920\_Vulkan,  
LogDeviceProfileManager: [00000B7A2CEE1C00][00000B7A2CEC7800 52] Android\_Vulkan\_SM5,  
LogDeviceProfileManager: [00000B7A2CEE2A00][00000B7A2CECA000 52] Android\_PowerVR\_G6xxx,  
LogDeviceProfileManager: [00000B7A2CEE2E00][00000B7A2CECC800 52] Android\_PowerVR\_GT7xxx,  
LogDeviceProfileManager: [00000B7A2CEE3000][00000B7A2CEB2800 52] Android\_PowerVR\_GE8xxx,  
LogDeviceProfileManager: [00000B7A2CEE2C00][00000B7A2CED0000 52] Android\_PowerVR\_GM9xxx,  
LogDeviceProfileManager: [00000B7A2CEE3A00][00000B7A2CED5000 52] Android\_PowerVR\_GM9xxx\_Vulkan,  
LogDeviceProfileManager: [00000B7A2CEE0C00][00000B7A2CED7800 52] Android\_TegraK1,  
LogDeviceProfileManager: [00000B7A2CEE1600][00000B7A2CEDA000 52] Android\_Unknown\_Vulkan,  
LogDeviceProfileManager: [00000B7A2CEE2400][00000B7A2CEDC800 52] Oculus\_Quest,  
LogDeviceProfileManager: [00000B7A2CEE4000][00000B7A2CEC2800 52] Oculus\_Quest2,  
LogDeviceProfileManager: [00000B7A2CEE3400][00000B7A2CEF0000 52] HoloLens,  
LogDeviceProfileManager: Active device profile: [00000B7A2C965E00][00000B7A238C5000 52] WindowsEditor  
LogCsvProfiler: Display: Metadata set : deviceprofile=“WindowsEditor”  
LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/UE5.1/CastleEnvironmentFinal/Intermediate/ShaderAutogen/PCD3D\_SM6/AutogenShaderHeaders.ush  
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.  
LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/UE5.1/CastleEnvironmentFinal/Intermediate/ShaderAutogen/PCD3D\_ES3\_1/AutogenShaderHeaders.ush  
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.  
LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed\_Sdk=r25b, Current\_Sdk=, Allowed\_AutoSdk=r25b, Current\_AutoSdk=, Flags=“Platform\_InvalidHostPrerequisites”, Error=“Android Studio is not installed correctly.|Android SDK directory is not set correctly.”)  
LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, MinAllowed\_Sdk=1100.0.0.0, MaxAllowed\_Sdk=1499.0, Current\_Sdk=, Allowed\_AutoSdk=13.3, Current\_AutoSdk=, Flags=“Platform\_ValidHostPrerequisites”)  
LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed\_Sdk=v20\_clang-13.0.1-centos7, Current\_Sdk=, Allowed\_AutoSdk=v20\_clang-13.0.1-centos7, Current\_AutoSdk=, Flags=“Platform\_ValidHostPrerequisites”)  
LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed\_Sdk=v20\_clang-13.0.1-centos7, Current\_Sdk=, Allowed\_AutoSdk=v20\_clang-13.0.1-centos7, Current\_AutoSdk=, Flags=“Platform\_ValidHostPrerequisites”)  
LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed\_Sdk=10.0.00000.0, MaxAllowed\_Sdk=10.9.99999.0, Current\_Sdk=10.0.22621.0, Allowed\_AutoSdk=10.0.18362.0, Current\_AutoSdk=, Flags=“InstalledSdk\_ValidVersionExists”)  
LogTurnkeySupport: Running Turnkey device detection: ’ -ScriptsForProject=“C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/CastleEnvironmentFinal.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/Intermediate/TurnkeyReport\_1.log” -log=“C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/Intermediate/TurnkeyLog\_1.log” -project=“C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/CastleEnvironmentFinal.uproject” -Device=Win64@LAPTOP-OKCIL4DA’  
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Users/Kapitán Nemo/Documents/UE\_5.1/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/CastleEnvironmentFinal.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/Intermediate/TurnkeyReport\_1.log” -log=“C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/Intermediate/TurnkeyLog\_1.log” -project=“C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/CastleEnviron  
mentFinal.uproject” -Device=Win64@LAPTOP-OKCIL4DA” -nocompile -nocompileuat ]  
LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal  
LogMaterial: Display: WorldGridMaterial-SM5-Default: MATSM\_01614A42F67F4FFC8600AD04D15D199F\_PCD3D\_SM5\_165125214\_\_BC5N\_NoCCBN\_NoIris\_DEV\_SL\_GV\_PreExp\_DBuf\_UnInt\_DXC0\_VFO\_SKYATM\_SKYHF\_SLWDFS\_gs1\_sdct\_VT-0-0-1-0\_DF\_VED\_Aniso-1\_ComprOodle\_Compr2\_Lev6\_ExclNonPipSh-1\_LWC-2097152\_3821117834D223CF754F51059EF2CB96AE54674576\_Num\_SM5\_FL\_0000000d\_MFA\_00000008\_V\_B6A0A753ED62499D8F30931E61FCAB05\_0\_DB3E993F4E2E98B305AD13B92D8C5DA5\_5ED0A2783F630BA5CB3EC77766BEDE91B3ED4A5F\_\_\_TShadowDepthPSPixelShadowDepth\_PerspectiveCorrectF449D5DEDCF833608913E6CD8B760EAB37A0558772C96EE55043153763054472F92891367BC849EC\_FLumenC  
ardPSC99F08DFC47581645B636159483DE183E5DB9135B4AFBC835B0E8511B596BB98C6C375E96F613E4D\_TShadowDepthPSPixelShadowDepth\_NonPerspectiveCorrectF449D5DEDCF833608913E6CD8B760EAB37A055875D9003A07122BE7BD2876C98DF8D858F5E00365D\_TShadowDepthVSVertexShadowDepth\_OutputDepthPositionOnly566268C17842BE32F7F4196A64F1F860A951687BFCFDE4884D635EDF4F18BD3392801DB627240626\_TLightMapDensityPSTLightMapPolicyHQC84C3C8B1FA855658F9C0A2A371DDABD1F79452E29E8E0F5F6FD2EDF413A1250AA7BE6E52C951D64\_TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylightA50322446B83A4AA2D12EFC7A6D5C9AEFA80435C72C399F00EA0D8E90CF  
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LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction  
LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction  
LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging  
LogMeshReduction: No distributed automatic mesh merging module available  
LogMeshMerging: No distributed automatic mesh merging module available  
LogNetVersion: CastleEnvironmentFinal 1.0.0, NetCL: 23058290, EngineNetVer: 30, GameNetVer: 0 (Checksum: 1451528259)  
LogTurnkeySupport: Completed device detection: Code = 0  
LogUObjectArray: 21984 objects as part of root set at end of initial load.  
LogUObjectAllocator: 6281768 out of 0 bytes used by permanent object pool.  
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool  
LogSlate: Border  
LogSlate: BreadcrumbButton  
LogSlate: Brushes.Title  
LogSlate: Default  
LogSlate: Icons.Save  
LogSlate: Icons.Toolbar.Settings  
LogSlate: ListView  
LogSlate: SoftwareCursor\_CardinalCross  
LogSlate: SoftwareCursor\_Grab  
LogSlate: TableView.DarkRow  
LogSlate: TableView.Row  
LogSlate: TreeView  
LogTurnkeySupport: Turnkey Device: Win64@LAPTOP-OKCIL4DA: (Name=LAPTOP-OKCIL4DA, Type=Computer, Status=Valid, , Flags=“Device\_InstallSoftwareValid”)  
LogPython: Using Python 3.9.7  
LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 16358F704E8B7F1C4C7763BC5BFC7F6D | Instance: F33B15AC410D02BFA314FD8A25FA353B (LAPTOP-OKCIL4DA-6120).  
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.  
LogUdpMessaging: Display: Added local interface ‘192.168.1.125’ to multicast group ‘230.0.0.1:6666’  
LogTcpMessaging: Initializing TcpMessaging bridge  
LogAudio: Display: Registering Engine Module Parameter Interfaces…  
LogMetasoundEngine: MetaSound Engine Initialized  
LogOpenImageDenoise: OIDN starting up  
SourceControl: Source control is disabled  
SourceControl: Source control is disabled  
SourceControl: Source control is disabled  
LogUProjectInfo: Found projects:  
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance  
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.  
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.  
LogCollectionManager: Loaded 0 collections in 0.002156 seconds  
LogFileCache: Scanning file cache for directory ‘C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/Saved/Collections/’ took 0.00s  
LogFileCache: Scanning file cache for directory ‘C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/Content/Developers/KapitánNemo/Collections/’ took 0.00s  
LogFileCache: Scanning file cache for directory ‘C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/Content/Collections/’ took 0.00s  
LogEngine: Initializing Engine…  
LogStats: UGameplayTagsManager::InitializeManager - 0.001 s  
LogMaterial: Display: Missing cached shadermap for WireframeMaterial in PCD3D\_SM5, Default, SM5 (DDC key hash: F332751D01BEDBAB27FC1131ECBCC44C3038E304), compiling. Is special engine material.  
LogMaterial: Display: Missing cached shadermap for LevelColorationLitMaterial in PCD3D\_SM5, Default, SM5 (DDC key hash: EA32AAA87F6CCBB114BACE00A4AD74AEA0D29DAD), compiling. Is special engine material.  
LogMaterial: Display: Missing cached shadermap for LevelColorationUnlitMaterial in PCD3D\_SM5, Default, SM5 (DDC key hash: 3BD8C58BA7C032EED1FBB45FCBE1ED4F06A989B4), compiling. Is special engine material.  
LogMaterial: Display: Missing cached shadermap for MAT\_LevelColorationLitLightmapUV in PCD3D\_SM5, Default, SM5 (DDC key hash: 1ABCC8F056318E085C8709EC2F470C6663B4D884), compiling. Is special engine material.  
LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationLitMaterial in PCD3D\_SM5, Default, SM5 (DDC key hash: 2FEB2C655DFCD8164D6D217F412849E494784DB6), compiling. Is special engine material.  
LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationUnlitMateri in PCD3D\_SM5, Default, SM5 (DDC key hash: 9C5A3BECF9E5FBE17A7A45BE4CDC726AB9B265B7), compiling. Is special engine material.  
LogInit: Initializing FReadOnlyCVARCache  
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000  
LogAIModule: Creating AISystem for world Untitled  
LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.  
LogInit: Texture streaming: Enabled  
LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = [https://datarouter.ol.epicgames.com/](https://datarouter.ol.epicgames.com/). AppVersion = 5.1.1-23901901+++UE5+Release-5.1  
LogAudio: Display: Initializing Audio Device Manager…  
LogAudio: Display: Loading Default Audio Settings Objects…  
LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).  
LogAudio: Display: AudioInfo: ‘BINKA’ Registered  
LogAudio: Display: AudioInfo: ‘PCM’ Registered  
LogAudio: Display: AudioInfo: ‘ADPCM’ Registered  
LogAudio: Display: AudioInfo: ‘OGG’ Registered  
LogAudio: Display: AudioInfo: ‘OPUS’ Registered  
LogAudio: Display: Audio Device Manager Initialized  
LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True  
LogAudioMixer: Display: Audio Mixer Platform Settings:  
LogAudioMixer: Display: Sample Rate: 48000  
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024  
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024  
LogAudioMixer: Display: Number of buffers to queue: 1  
LogAudioMixer: Display: Max Channels (voices): 0  
LogAudioMixer: Display: Number of Async Source Workers: 4  
LogAudio: Display: AudioDevice MaxSources: 32  
LogAudio: Display: Audio Spatialization Plugin: None (built-in).  
LogAudio: Display: Audio Reverb Plugin: None (built-in).  
LogAudio: Display: Audio Occlusion Plugin: None (built-in).  
LogAudioMixer: Display: Initializing audio mixer using platform API: ‘XAudio2’  
LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)  
LogAudioMixer: Display: Initializing Sound Submixes…  
LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’  
LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’  
LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1  
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1  
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1  
LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1  
LogInit: FAudioDevice initialized.  
LogAudio: Display: Audio Device (ID: 1) registered with world ‘Untitled’.  
LogCsvProfiler: Display: Metadata set : largeworldcoordinates=“1”  
LogLiveCoding: Display: Starting LiveCoding  
LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development  
LogLiveCoding: Display: First instance in process group “UE\_CastleEnvironmentFinal\_0x863a4f82”, spawning console  
LogLiveCoding: Display: Waiting for server  
LogLiveCoding: Display: Successfully initialized, removing startup thread  
LogInit: Transaction tracking system initialized  
LogSourceControl: Display: Uncontrolled Changelist persistency file loaded …/…/…/…/UE5.1/CastleEnvironmentFinal/Saved/SourceControl/UncontrolledChangelists.json  
LogSourceControl: Uncontrolled asset enumeration started…  
LogSourceControl: Uncontrolled asset enumeration finished in 0.005114 seconds (Found 121 uncontrolled assets)  
BlueprintLog: New page: Editor Load  
LocalizationService: Localization service is disabled  
TimingProfiler: Initialize  
TimingProfiler: OnSessionChanged  
LoadingProfiler: Initialize  
LoadingProfiler: OnSessionChanged  
NetworkingProfiler: Initialize  
NetworkingProfiler: OnSessionChanged  
MemoryProfiler: Initialize  
MemoryProfiler: OnSessionChanged  
Warning: In asset ‘None’, there is an enum property of type ‘EIOSVersion’ with an invalid value of ‘IOS\_12’  
LogObj: Error: LoadConfig (/Script/IOSRuntimeSettings.Default\_\_IOSRuntimeSettings): import failed for MinimumiOSVersion in: IOS\_12  
LogFileCache: Scanning file cache for directory ‘C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/Content/’ took 0.02s  
LogEditorDomain: Display: Class /Script/AnimationData.AnimationSequencerDataModel is imported by a package but does not exist in memory. EditorDomain keys for packages using it will be invalid if it still exists.  
To clear this message, resave packages that use the deleted class, or load its module earlier than the packages that use it are referenced.  
LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.  
LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()  
SourceControl: Source control is disabled  
LogUnrealEdMisc: Loading editor; pre map load, took 14.261  
Cmd: MAP LOAD FILE=“…/…/…/…/UE5.1/CastleEnvironmentFinal/Content/Maps/CastleEnvironment.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3  
LightingResults: New page: Lighting Build  
LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true  
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated  
MapCheck: New page: Map Check  
LightingResults: New page: Lighting Build  
LogAudio: Display: Audio Device unregistered from world ‘None’.  
LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms  
LogStaticMesh: StaticMesh /Game/FirstPerson/Meshes/FirstPersonProjectileMesh.FirstPersonProjectileMesh should be resaved to improve async compilation performance.  
LogAudio: Display: Audio Device (ID: 1) registered with world ‘CastleEnvironment’.  
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000  
LogAIModule: Creating AISystem for world CastleEnvironment  
MapCheck: Warning: /Game/Maps/CastleEnvironment.CastleEnvironment:PersistentLevel.Landscape\_0.LandscapeComponent\_28 : Fixed up deleted layer weightmap  
MapCheck: Warning: /Game/Maps/CastleEnvironment.CastleEnvironment:PersistentLevel.Landscape\_0.LandscapeComponent\_36 : Fixed up deleted layer weightmap  
LogEditorServer: Finished looking for orphan Actors (0.000 secs)  
LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms  
Cmd: MAP CHECKDEP NOCLEARLOG  
MapCheck: Map check complete: 0 Error(s), 2 Warning(s), took 0.425ms to complete.  
LogFileHelpers: Loading map ‘CastleEnvironment’ took 6.353  
LogUnrealEdMisc: Total Editor Startup Time, took 20.649  
LogShaderCompilers: Display: ================================================  
LogShaderCompilers: Display: === FShaderJobCache stats ===  
LogShaderCompilers: Display: Total job queries 44, among them cache hits 8 (18.18%)  
LogShaderCompilers: Display: Tracking 36 distinct input hashes that result in 22 distinct outputs (61.11%)  
LogShaderCompilers: Display: RAM used: 0.11 MB (0.00 GB) of 1433.60 MB (1.40 GB) budget. Usage: 0.01%  
LogShaderCompilers: Display: === Shader Compilation stats ===  
LogShaderCompilers: Display: Shaders Compiled: 0  
LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)  
LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s  
LogShaderCompilers: Display: ================================================  
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden  
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden  
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden  
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden  
LogPakFile: Display: Mounted Pak file ‘C:/Users/Kapitán Nemo/Documents/UE\_5.1/FeaturePacks/StarterContent.upack’, mount point: ‘root:/’  
LogPakFile: Display: Mounted Pak file ‘C:/Users/Kapitán Nemo/Documents/UE\_5.1/FeaturePacks/TP\_FirstPerson.upack’, mount point: ‘root:/’  
LogPakFile: Display: Mounted Pak file ‘C:/Users/Kapitán Nemo/Documents/UE\_5.1/FeaturePacks/TP\_FirstPersonBP.upack’, mount point: ‘root:/’  
LogPakFile: Display: Mounted Pak file ‘C:/Users/Kapitán Nemo/Documents/UE\_5.1/FeaturePacks/TP\_HandheldARBP.upack’, mount point: ‘root:/’  
LogPakFile: Display: Mounted Pak file ‘C:/Users/Kapitán Nemo/Documents/UE\_5.1/FeaturePacks/TP\_ThirdPerson.upack’, mount point: ‘root:/’  
LogPakFile: Display: Mounted Pak file ‘C:/Users/Kapitán Nemo/Documents/UE\_5.1/FeaturePacks/TP\_ThirdPersonBP.upack’, mount point: ‘root:/’  
LogPakFile: Display: Mounted Pak file ‘C:/Users/Kapitán Nemo/Documents/UE\_5.1/FeaturePacks/TP\_TopDown.upack’, mount point: ‘root:/’  
LogPakFile: Display: Mounted Pak file ‘C:/Users/Kapitán Nemo/Documents/UE\_5.1/FeaturePacks/TP\_TopDownBP.upack’, mount point: ‘root:/’  
LogPakFile: Display: Mounted Pak file ‘C:/Users/Kapitán Nemo/Documents/UE\_5.1/FeaturePacks/TP\_VehicleAdvBP.upack’, mount point: ‘root:/’  
LogPakFile: Display: Mounted Pak file ‘C:/Users/Kapitán Nemo/Documents/UE\_5.1/FeaturePacks/TP\_VirtualRealityBP.upack’, mount point: ‘root:/’  
LogSlate: Took 0.000767 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)  
LogSlate: Took 0.000601 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’ (157K)  
LogSlate: Took 0.000546 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)  
LogViewport: Scene viewport resized to 1598x848, mode Windowed.  
LogStall: Startup…  
LogStall: Startup complete.  
LogInput: Warning: Action Jump uses invalid key Daydream\_Left\_Select\_Click.  
LogInput: Warning: Action Fire uses invalid key Daydream\_Left\_Trackpad\_Click.  
LogInput: Warning: Action Jump uses invalid key MagicLeap\_Left\_Trigger.  
LogInput: Warning: Action Fire uses invalid key MagicLeap\_Left\_Trackpad\_Touch.  
LogInput: Warning: Action ResetVR uses invalid key MagicLeap\_Left\_Bumper.  
LogInput: Warning: Action Jump uses invalid key MagicLeap\_Right\_Trigger.  
LogInput: Warning: Action Fire uses invalid key MagicLeap\_Right\_Trackpad\_Touch.  
LogInput: Warning: Action ResetVR uses invalid key MagicLeap\_Right\_Bumper.  
LogInput: Warning: Use -RemoveInvalidKeys to remove instances of these keys from the action mapping.  
LogLoad: (Engine Initialization) Total time: 22.67 seconds  
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds  
LogAssetRegistry: Asset discovery search completed in 17.3207 seconds  
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects)  
LogContentStreaming: Texture pool size now 1000 MB  
LogSlate: Took 0.000518 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)  
LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes  
LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 8388608 bytes  
LogNiagaraEditor: Niagara graph NiagaraGraph /NiagaraFluids/Modules/Grid3D/Grid3D\_ComputeBoundary.Grid3D\_ComputeBoundary:NiagaraScriptSource\_0.NiagaraGraph\_0: The default value declaration for the variable ‘Module.VelocityScale’ is not consistent between the graph and the metadata.  
Either change the default mode to ‘custom’ or check the input pins in the parameter map get node in the graph.  
LogNiagaraEditor: Niagara graph NiagaraGraph /NiagaraFluids/Modules/Grid3D/Grid3D\_ComputeBoundary.Grid3D\_ComputeBoundary:NiagaraScriptSource\_1.NiagaraGraph\_0: The default value declaration for the variable ‘Module.VelocityScale’ is not consistent between the graph and the metadata.  
Either change the default mode to ‘custom’ or check the input pins in the parameter map get node in the graph.  
LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance  
LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 8388608 bytes  
LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 8388608 bytes  
LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms  
LogTurnkeySupport: Project requires temp target (Water plugin is enabled)  
LogLauncherProfile: Unable to use promoted target - …/…/…/…/UE5.1/CastleEnvironmentFinal/Binaries/Win64/UnrealGame-Win64-Shipping.target does not exist.  
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Users/Kapitán Nemo/Documents/UE\_5.1/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/CastleEnvironmentFinal.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=50383 -project=“C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/CastleEnvironmentFinal.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/CastleEnviron  
mentFinal.uproject” -unrealexe=“C:\Users\Kapitán Nemo\Documents\UE\_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/Kapitán Nemo/Documents/MarenJanFPSbuild” -clientconfig=Shipping -nodebuginfo” -nocompile -nocompileuat ]  
UATHelper: Packaging (Windows): Running AutomationTool…  
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302  
UATHelper: Packaging (Windows): Starting AutomationTool…  
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“C:/Users/Kapit?n Nemo/Documents/UE5.1/CastleEnvironmentFinal/CastleEnvironmentFinal.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=50383 -project=“C:/Users/Kapit?n Nemo/Documents/UE5.1/CastleEnvironmentFinal/CastleEnvironmentFinal.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/Kapit?n Nemo/Documents/UE5.1/CastleEnvironmentFinal/CastleEnvironmentFinal.uproject” -unrealexe=“C:\Users\Kapit?n Nemo\Documents\UE\_5.1\Engine\Binari  
es\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/Kapit?n Nemo/Documents/MarenJanFPSbuild” -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat  
UATHelper: Packaging (Windows): Initializing script modules…  
UATHelper: Packaging (Windows): Total script module initialization time: 0.15 s.  
UATHelper: Packaging (Windows): Executing commands…  
UATHelper: Packaging (Windows): Installed Sdk validity:  
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed\_Sdk=10.0.00000.0, MaxAllowed\_Sdk=10.9.99999.0, Current\_Sdk=10.0.22621.0, Allowed\_AutoSdk=10.0.18362.0, Current\_AutoSdk=, Flags=“InstalledSdk\_ValidVersionExists”)  
UATHelper: Packaging (Windows): Scanning for envvar changes…  
UATHelper: Packaging (Windows): … done!  
UATHelper: Packaging (Windows): Cleaning Temp Paths…  
UATHelper: Packaging (Windows): BUILD SUCCESSFUL  
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\Kapitán Nemo\Documents\UE5.1\CastleEnvironmentFinal\CastleEnvironmentFinal.uproject  
UATHelper: Packaging (Windows): CastleEnvironmentFinal.uproject requires a temporary target.cs to be generated (Water plugin is enabled)  
UATHelper: Packaging (Windows): \*\*\*\*\*\*\*\*\*\* BUILD COMMAND STARTED \*\*\*\*\*\*\*\*\*\*  
UATHelper: Packaging (Windows): Running: C:\Users\Kapitán Nemo\Documents\UE\_5.1\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “C:\Users\Kapitán Nemo\Documents\UE\_5.1\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” CastleEnvironmentFinal Win64 Shipping -Project=“C:\Users\Kapitán Nemo\Documents\UE5.1\CastleEnvironmentFinal\CastleEnvironmentFinal.uproject” “C:\Users\Kapitán Nemo\Documents\UE5.1\CastleEnvironmentFinal\CastleEnvironmentFinal.uproject” -NoUBTMakefiles -remoteini=“C:\Users\Kapitán Nemo\Documents\UE5.1\CastleEnvironmentFinal” -skipdeploy -Manifest=“C:\User  
s\Kapitán Nemo\Documents\UE5.1\CastleEnvironmentFinal\Intermediate\Build\Manifest.xml” -NoHotReload -log=“C:\Users\Kapitán Nemo\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Users+Kapitán+Nemo+Documents+UE\_5.1\UBT-CastleEnvironmentFinal-Win64-Shipping.txt”  
UATHelper: Packaging (Windows): Log file: C:\Users\Kapit�n Nemo\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Users+Kapit�n+Nemo+Documents+UE\_5.1\UBT-CastleEnvironmentFinal-Win64-Shipping.txt  
UATHelper: Packaging (Windows): Writing manifest to C:\Users\Kapit�n Nemo\Documents\UE5.1\CastleEnvironmentFinal\Intermediate\Build\Manifest.xml  
UATHelper: Packaging (Windows): Building CastleEnvironmentFinal…  
UATHelper: Packaging (Windows): Using Visual Studio 2022 14.36.32532 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).  
UATHelper: Packaging (Windows): [Upgrade]  
UATHelper: Packaging (Windows): [Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is:  
UATHelper: Packaging (Windows): [Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5\_0  
UATHelper: Packaging (Windows): [Upgrade] Suppress this message by setting ‘IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5\_1;’ in CastleEnvironmentFinal.Target.cs.  
UATHelper: Packaging (Windows): [Upgrade] Alternatively you can set this to ‘EngineIncludeOrderVersion.Latest’ to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine.  
UATHelper: Packaging (Windows): [Upgrade]  
UATHelper: Packaging (Windows): Determining max actions to execute in parallel (6 physical cores, 12 logical cores)  
UATHelper: Packaging (Windows): Executing up to 6 processes, one per physical core  
UATHelper: Packaging (Windows): Building 4 actions with 4 processes…  
UATHelper: Packaging (Windows): [1/4] Compile SharedPCH.Core.ShadowErrors.InclOrderUnreal5\_0.cpp  
UATHelper: Packaging (Windows): c1xx: fatal error C1083: Nejde otev��t soubor zprost�edkuj�c� soubor kompil�toru: C:\Users\Kapit��n Nemo\Documents\UE5.1\CastleEnvironmentFinal\Intermediate\Build\Win64\CastleEnvironmentFinal\Shipping\Core\SharedPCH.Core.ShadowErrors.InclOrderUnreal5\_0.h.pch: No such file or directory  
UATHelper: Packaging (Windows): [2/4] Link CastleEnvironmentFinal-Win64-Shipping.exe cancelled  
UATHelper: Packaging (Windows): [3/4] Compile CastleEnvironmentFinal.cpp cancelled  
UATHelper: Packaging (Windows): [4/4] WriteMetadata CastleEnvironmentFinal-Win64-Shipping.target cancelled  
UATHelper: Packaging (Windows): Took 1.8593151s to run dotnet.exe, ExitCode=6  
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\Kapitán Nemo\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Users+Kapitán+Nemo+Documents+UE\_5.1\UBT-CastleEnvironmentFinal-Win64-Shipping.txt)  
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 3s  
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)  
UATHelper: Packaging (Windows): BUILD FAILED  
PackagingResults: Error: Unknown Error  
LogDerivedDataCache: C:/Users/Kapitán Nemo/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:42.753 and deleted 17726 files with total size 2268 MiB. Scanned 22231 files in 21485 folders with total size 6247 MiB.  
LogUObjectHash: Compacting FUObjectHashTables data took 0.70ms  
LogTurnkeySupport: Project requires temp target (Water plugin is enabled)  
LogLauncherProfile: Unable to use promoted target - …/…/…/…/UE5.1/CastleEnvironmentFinal/Binaries/Win64/UnrealGame-Win64-Shipping.target does not exist.  
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Users/Kapitán Nemo/Documents/UE\_5.1/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/CastleEnvironmentFinal.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=50383 -project=“C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/CastleEnvironmentFinal.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/CastleEnviron  
mentFinal.uproject” -unrealexe=“C:\Users\Kapitán Nemo\Documents\UE\_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/Kapitán Nemo/Documents/MarenJanFPSbuild” -clientconfig=Shipping -nodebuginfo” -nocompile -nocompileuat ]  
UATHelper: Packaging (Windows): Running AutomationTool…  
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302  
UATHelper: Packaging (Windows): Starting AutomationTool…  
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“C:/Users/Kapit?n Nemo/Documents/UE5.1/CastleEnvironmentFinal/CastleEnvironmentFinal.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=50383 -project=“C:/Users/Kapit?n Nemo/Documents/UE5.1/CastleEnvironmentFinal/CastleEnvironmentFinal.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/Kapit?n Nemo/Documents/UE5.1/CastleEnvironmentFinal/CastleEnvironmentFinal.uproject” -unrealexe=“C:\Users\Kapit?n Nemo\Documents\UE\_5.1\Engine\Binari  
es\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/Kapit?n Nemo/Documents/MarenJanFPSbuild” -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat  
UATHelper: Packaging (Windows): Initializing script modules…  
UATHelper: Packaging (Windows): Total script module initialization time: 0.15 s.  
UATHelper: Packaging (Windows): Executing commands…  
UATHelper: Packaging (Windows): Installed Sdk validity:  
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed\_Sdk=10.0.00000.0, MaxAllowed\_Sdk=10.9.99999.0, Current\_Sdk=10.0.22621.0, Allowed\_AutoSdk=10.0.18362.0, Current\_AutoSdk=, Flags=“InstalledSdk\_ValidVersionExists”)  
UATHelper: Packaging (Windows): Scanning for envvar changes…  
UATHelper: Packaging (Windows): … done!  
UATHelper: Packaging (Windows): Cleaning Temp Paths…  
UATHelper: Packaging (Windows): BUILD SUCCESSFUL  
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\Kapitán Nemo\Documents\UE5.1\CastleEnvironmentFinal\CastleEnvironmentFinal.uproject  
UATHelper: Packaging (Windows): CastleEnvironmentFinal.uproject requires a temporary target.cs to be generated (Water plugin is enabled)  
UATHelper: Packaging (Windows): \*\*\*\*\*\*\*\*\*\* BUILD COMMAND STARTED \*\*\*\*\*\*\*\*\*\*  
UATHelper: Packaging (Windows): Running: C:\Users\Kapitán Nemo\Documents\UE\_5.1\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “C:\Users\Kapitán Nemo\Documents\UE\_5.1\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” CastleEnvironmentFinal Win64 Shipping -Project=“C:\Users\Kapitán Nemo\Documents\UE5.1\CastleEnvironmentFinal\CastleEnvironmentFinal.uproject” “C:\Users\Kapitán Nemo\Documents\UE5.1\CastleEnvironmentFinal\CastleEnvironmentFinal.uproject” -NoUBTMakefiles -remoteini=“C:\Users\Kapitán Nemo\Documents\UE5.1\CastleEnvironmentFinal” -skipdeploy -Manifest=“C:\User  
s\Kapitán Nemo\Documents\UE5.1\CastleEnvironmentFinal\Intermediate\Build\Manifest.xml” -NoHotReload -log=“C:\Users\Kapitán Nemo\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Users+Kapitán+Nemo+Documents+UE\_5.1\UBT-CastleEnvironmentFinal-Win64-Shipping.txt”  
UATHelper: Packaging (Windows): Log file: C:\Users\Kapit�n Nemo\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Users+Kapit�n+Nemo+Documents+UE\_5.1\UBT-CastleEnvironmentFinal-Win64-Shipping.txt  
UATHelper: Packaging (Windows): Writing manifest to C:\Users\Kapit�n Nemo\Documents\UE5.1\CastleEnvironmentFinal\Intermediate\Build\Manifest.xml  
UATHelper: Packaging (Windows): Building CastleEnvironmentFinal…  
UATHelper: Packaging (Windows): Using Visual Studio 2022 14.36.32532 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).  
UATHelper: Packaging (Windows): [Upgrade]  
UATHelper: Packaging (Windows): [Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is:  
UATHelper: Packaging (Windows): [Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5\_0  
UATHelper: Packaging (Windows): [Upgrade] Suppress this message by setting ‘IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5\_1;’ in CastleEnvironmentFinal.Target.cs.  
UATHelper: Packaging (Windows): [Upgrade] Alternatively you can set this to ‘EngineIncludeOrderVersion.Latest’ to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine.  
UATHelper: Packaging (Windows): [Upgrade]  
UATHelper: Packaging (Windows): Determining max actions to execute in parallel (6 physical cores, 12 logical cores)  
UATHelper: Packaging (Windows): Executing up to 6 processes, one per physical core  
UATHelper: Packaging (Windows): Building 4 actions with 4 processes…  
UATHelper: Packaging (Windows): [1/4] Compile SharedPCH.Core.ShadowErrors.InclOrderUnreal5\_0.cpp  
UATHelper: Packaging (Windows): c1xx: fatal error C1083: Nejde otev��t soubor zprost�edkuj�c� soubor kompil�toru: C:\Users\Kapit��n Nemo\Documents\UE5.1\CastleEnvironmentFinal\Intermediate\Build\Win64\CastleEnvironmentFinal\Shipping\Core\SharedPCH.Core.ShadowErrors.InclOrderUnreal5\_0.h.pch: No such file or directory  
UATHelper: Packaging (Windows): [2/4] Compile CastleEnvironmentFinal.cpp cancelled  
UATHelper: Packaging (Windows): [3/4] Link CastleEnvironmentFinal-Win64-Shipping.exe cancelled  
UATHelper: Packaging (Windows): [4/4] WriteMetadata CastleEnvironmentFinal-Win64-Shipping.target cancelled  
UATHelper: Packaging (Windows): Took 1.5441115s to run dotnet.exe, ExitCode=6  
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\Kapitán Nemo\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Users+Kapitán+Nemo+Documents+UE\_5.1\UBT-CastleEnvironmentFinal-Win64-Shipping.txt)  
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 3s  
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)  
UATHelper: Packaging (Windows): BUILD FAILED  
PackagingResults: Error: Unknown Error  
LogWindowsTextInputMethodSystem: Activated input method: Czech (Czechia) - (Keyboard).  
LogWindowsTextInputMethodSystem: Activated input method: Czech (Czechia) - (Keyboard).  
LogUObjectHash: Compacting FUObjectHashTables data took 0.73ms  
LogTurnkeySupport: Project requires temp target (Water plugin is enabled)  
LogLauncherProfile: Unable to use promoted target - …/…/…/…/UE5.1/CastleEnvironmentFinal/Binaries/Win64/UnrealGame-Win64-Shipping.target does not exist.  
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Users/Kapitán Nemo/Documents/UE\_5.1/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/CastleEnvironmentFinal.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=50383 -project=“C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/CastleEnvironmentFinal.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/CastleEnviron  
mentFinal.uproject” -unrealexe=“C:\Users\Kapitán Nemo\Documents\UE\_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/Kapitán Nemo/Documents/MarenJanFPSbuild” -clientconfig=Shipping -nodebuginfo” -nocompile -nocompileuat ]  
UATHelper: Packaging (Windows): Running AutomationTool…  
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302  
UATHelper: Packaging (Windows): Starting AutomationTool…  
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“C:/Users/Kapit?n Nemo/Documents/UE5.1/CastleEnvironmentFinal/CastleEnvironmentFinal.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=50383 -project=“C:/Users/Kapit?n Nemo/Documents/UE5.1/CastleEnvironmentFinal/CastleEnvironmentFinal.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/Kapit?n Nemo/Documents/UE5.1/CastleEnvironmentFinal/CastleEnvironmentFinal.uproject” -unrealexe=“C:\Users\Kapit?n Nemo\Documents\UE\_5.1\Engine\Binari  
es\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/Kapit?n Nemo/Documents/MarenJanFPSbuild” -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat  
UATHelper: Packaging (Windows): Initializing script modules…  
UATHelper: Packaging (Windows): Total script module initialization time: 0.14 s.  
UATHelper: Packaging (Windows): Executing commands…  
UATHelper: Packaging (Windows): Installed Sdk validity:  
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed\_Sdk=10.0.00000.0, MaxAllowed\_Sdk=10.9.99999.0, Current\_Sdk=10.0.22621.0, Allowed\_AutoSdk=10.0.18362.0, Current\_AutoSdk=, Flags=“InstalledSdk\_ValidVersionExists”)  
UATHelper: Packaging (Windows): Scanning for envvar changes…  
UATHelper: Packaging (Windows): … done!  
UATHelper: Packaging (Windows): Cleaning Temp Paths…  
UATHelper: Packaging (Windows): BUILD SUCCESSFUL  
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\Kapitán Nemo\Documents\UE5.1\CastleEnvironmentFinal\CastleEnvironmentFinal.uproject  
UATHelper: Packaging (Windows): CastleEnvironmentFinal.uproject requires a temporary target.cs to be generated (Water plugin is enabled)  
UATHelper: Packaging (Windows): \*\*\*\*\*\*\*\*\*\* BUILD COMMAND STARTED \*\*\*\*\*\*\*\*\*\*  
UATHelper: Packaging (Windows): Running: C:\Users\Kapitán Nemo\Documents\UE\_5.1\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “C:\Users\Kapitán Nemo\Documents\UE\_5.1\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” CastleEnvironmentFinal Win64 Shipping -Project=“C:\Users\Kapitán Nemo\Documents\UE5.1\CastleEnvironmentFinal\CastleEnvironmentFinal.uproject” “C:\Users\Kapitán Nemo\Documents\UE5.1\CastleEnvironmentFinal\CastleEnvironmentFinal.uproject” -NoUBTMakefiles -remoteini=“C:\Users\Kapitán Nemo\Documents\UE5.1\CastleEnvironmentFinal” -skipdeploy -Manifest=“C:\User  
s\Kapitán Nemo\Documents\UE5.1\CastleEnvironmentFinal\Intermediate\Build\Manifest.xml” -NoHotReload -log=“C:\Users\Kapitán Nemo\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Users+Kapitán+Nemo+Documents+UE\_5.1\UBT-CastleEnvironmentFinal-Win64-Shipping.txt”  
UATHelper: Packaging (Windows): Log file: C:\Users\Kapit�n Nemo\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Users+Kapit�n+Nemo+Documents+UE\_5.1\UBT-CastleEnvironmentFinal-Win64-Shipping.txt  
UATHelper: Packaging (Windows): Writing manifest to C:\Users\Kapit�n Nemo\Documents\UE5.1\CastleEnvironmentFinal\Intermediate\Build\Manifest.xml  
UATHelper: Packaging (Windows): Building CastleEnvironmentFinal…  
UATHelper: Packaging (Windows): Using Visual Studio 2022 14.36.32532 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).  
UATHelper: Packaging (Windows): [Upgrade]  
UATHelper: Packaging (Windows): [Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is:  
UATHelper: Packaging (Windows): [Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5\_0  
UATHelper: Packaging (Windows): [Upgrade] Suppress this message by setting ‘IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5\_1;’ in CastleEnvironmentFinal.Target.cs.  
UATHelper: Packaging (Windows): [Upgrade] Alternatively you can set this to ‘EngineIncludeOrderVersion.Latest’ to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine.  
UATHelper: Packaging (Windows): [Upgrade]  
UATHelper: Packaging (Windows): Determining max actions to execute in parallel (6 physical cores, 12 logical cores)  
UATHelper: Packaging (Windows): Executing up to 6 processes, one per physical core  
UATHelper: Packaging (Windows): Building 4 actions with 4 processes…  
UATHelper: Packaging (Windows): [1/4] Compile SharedPCH.Core.ShadowErrors.InclOrderUnreal5\_0.cpp  
UATHelper: Packaging (Windows): c1xx: fatal error C1083: Nejde otev��t soubor zprost�edkuj�c� soubor kompil�toru: C:\Users\Kapit��n Nemo\Documents\UE5.1\CastleEnvironmentFinal\Intermediate\Build\Win64\CastleEnvironmentFinal\Shipping\Core\SharedPCH.Core.ShadowErrors.InclOrderUnreal5\_0.h.pch: No such file or directory  
UATHelper: Packaging (Windows): [2/4] Compile CastleEnvironmentFinal.cpp cancelled  
UATHelper: Packaging (Windows): [3/4] WriteMetadata CastleEnvironmentFinal-Win64-Shipping.target cancelled  
UATHelper: Packaging (Windows): [4/4] Link CastleEnvironmentFinal-Win64-Shipping.exe cancelled  
UATHelper: Packaging (Windows): Took 1.4528535s to run dotnet.exe, ExitCode=6  
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\Kapitán Nemo\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Users+Kapitán+Nemo+Documents+UE\_5.1\UBT-CastleEnvironmentFinal-Win64-Shipping.txt)  
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 3s  
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)  
UATHelper: Packaging (Windows): BUILD FAILED  
PackagingResults: Error: Unknown Error

---

<div class="post-metadata">

**Author:** ![CheapMeow](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/cheapmeow/32/1009431_2.png) [@CheapMeow](https://forums.unrealengine.com/u/CheapMeow)\
**Post date:** [January 7, 2024, 6:53am UTC](https://forums.unrealengine.com/t/fatal-error-while-attempting-to-package-a-build-for-my-project/1393086/2 "2024-01-07T06:53:49Z")

</div>

Your error has been shown clearly:

```auto
UATHelper: Packaging (Windows): c1xx: fatal error C1083: Nejde otev��t soubor zprost�edkuj�c� soubor kompil�toru: C:\Users\Kapit��n Nemo\Documents\UE5.1\CastleEnvironmentFinal\Intermediate\Build\Win64\CastleEnvironmentFinal\Shipping\Core\SharedPCH.Core.ShadowErrors.InclOrderUnreal5_0.h.pch: No such file or directory

```

Have you ever check:

> [@Missing SharedPCH.Engine.ShadowErrors.h.pch](https://forums.unrealengine.com/t/missing-sharedpch-engine-shadowerrors-h-pch/467060/2):
>
> I had this problem too, very similar. First I fixed mostly with this PROFIT! Problem solved, imo no full reinstall needed, just modify VS installation, and keep only the latest Win10 SDK (uncheck old version, apparently UE4 uses it for pch creation somehow, but the latest for everything else, but I’m not a pro, just guessing) From: [https://forums.unrealengine.com/development-discussion/c-gameplay-programming/1567923-solved-fatal-error-c1853-on-plugin-packaging-only](https://forums.unrealengine.com/development-discussion/c-gameplay-programming/1567923-solved-fatal-error-c1853-on-plugin-packaging-only) Did that and also insta…
