Fatal Error: ToString and ServerReplicateActors_BuildConsiderList

Update:

Still no luck. I resorted to building the engine from source to get debug symbols and I think it will ultimately help track this down but hasn’t so far! I’m now seeing this call stack:

I am also getting the UE_Log message: “was found in the NetworkObjectList, but is PendingKillPending”

Which is where the error is happening. The actor that the engine is trying to call GetName() on is null and therefore throwing the exception. The problem is this actor name looks like this:

neByteProperty￀IntPropertyᅪ4BoolPropertyvFloatPropertyᅪᄇObjectPropertyNameProperty,DelegatePropertyネDoublePropertynArrayPropertyᅪᄁStructPropertyヨVectorPropertyᅫRotatorPropertyᅪ¬StrPropertyᅪ TextPropertyNInterfacePropertyᅪ@MulticastDelegatePropertyᅪᄚLazyObjectPropertyトSoftObjectPropertylInt64PropertyᅪVInt32PropertyᅪHInt16Propertyᅪ*Int8PropertyネUInt64PropertyᄄUInt32Property
ᅠUInt16Property￈MapPropertyᅪᅵSetPropertyᅪ&_0

Obviously that’s not much help. Oh well, we keep going.