# Fatal Error opening UEFN Project

**URL:** <https://forums.unrealengine.com/t/fatal-error-opening-uefn-project/2060432>\
**Category:** Issues and Bug Reporting\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, question, fortnite\
**Created:** [October 9, 2024, 4:12pm UTC](https://forums.unrealengine.com/t/fatal-error-opening-uefn-project/2060432 "2024-10-09T16:12:16Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![Jimbohalo10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jimbohalo10/32/961440_2.png) [@Jimbohalo10](https://forums.unrealengine.com/u/Jimbohalo10)\
**Post date:** [October 18, 2024, 5:24pm UTC](https://forums.unrealengine.com/t/fatal-error-opening-uefn-project/2060432/5 "2024-10-18T17:24:44Z")

</div>

hi @Cleverlike_Studios  
Working on a similar problem

[2024.10.18-02.34.52:241][0]LogShaderCompilers: Display: Compiling shader autogen file: C:/Users/jxxx/AppData/Local/UnrealEditorFortnite/Intermediate/ShaderAutogen/PCD3D\_SM5/AutogenShaderHeaders.ush  
The Shader settings are wrong yours is PCD3D\_SM6

[2024.10.09-16.12.47:884][0]LogShaderCompilers: Display: Compiling shader autogen file: C:/Users/ixxx/AppData/Local/UnrealEditorFortnite/Intermediate/ShaderAutogen/PCD3D\_SM6/AutogenShaderHeaders.ush

First, try the easier shortcut to UEFN and add DX11 as an Additional Parameter

 ![UEFN-DX11-Shortcut](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/8/0/48025e1315b4b3e2c0c38a332bf923b731ed0f74.png)

in this picture, copy and paste the line below we need to add Dx11 and sm5  
to give -d3d11 -sm5 at the end of Target box

```auto
"C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\UnrealEditorFortnite-Win64-Shipping.exe" -d3d11 -sm5

```

Now start UEFN from the Desktop Shortcut

Update remove the highly technical text as of 32.00 the control file .ini no longer exista

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