# Fatal Error opening UEFN Project

**URL:** <https://forums.unrealengine.com/t/fatal-error-opening-uefn-project/2060432>\
**Category:** Issues and Bug Reporting\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, question, fortnite\
**Created:** [October 9, 2024, 4:12pm UTC](https://forums.unrealengine.com/t/fatal-error-opening-uefn-project/2060432 "2024-10-09T16:12:16Z")\
**Posts on this page:** 10\
**Page:** 1

<div class="post-metadata">

**Author:** ![Cleverlike\_Studios](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/cleverlike_studios/32/1216891_2.png) [@Cleverlike\_Studios](https://forums.unrealengine.com/u/Cleverlike_Studios)\
**Post date:** [October 9, 2024, 4:12pm UTC](https://forums.unrealengine.com/t/fatal-error-opening-uefn-project/2060432/1 "2024-10-09T16:12:16Z")

</div>

### Summary

When opening a project in UEFN v31.30 the engine crashes. This crash did not occur in UEFN v31.20

Fatal error: [File:D:\build++Fortnite\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderParameters.cpp] [Line: 26] Failure to bind non-optional shader resource parameter OutTarget0! The parameter is either not present in the shader, or the shader compiler optimized it out.

### Please select what you are reporting on:

Unreal Editor for Fortnite

### What Type of Bug are you experiencing?

Engine Crash

### Steps to Reproduce

Open Project. See attached video

### Expected Result

Project will not crash the engine when trying to open it.

### Observed Result

Engine crashes when trying to open the project.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/5/c/75cc3ab68007b0a947d36a7dfd203b5885ff0714.png)

### Platform(s)

PC

### Island Code

0909-1879-4957

### Additional Notes

Crash Logs  
[UECC-Windows-6689E0044154D4740F5CCEBEF23EA024\_0000.zip](https://forums.unrealengine.com/uploads/short-url/jejpj1YbibeBbgE9s1m3gtHdNbu.zip) (277.0 KB)

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<div class="post-metadata">

**Author:** ![Jimbohalo10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jimbohalo10/32/961440_2.png) [@Jimbohalo10](https://forums.unrealengine.com/u/Jimbohalo10)\
**Post date:** [October 9, 2024, 7:03pm UTC](https://forums.unrealengine.com/t/fatal-error-opening-uefn-project/2060432/2 "2024-10-09T19:03:14Z")

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hi @Cleverlike_Studios  
Your error log contains

> Guid format shader working directory is -4 characters bigger than the processId version (C:/Users/yourName/AppData/Local/UnrealEditorFortnite/Intermediate/Shaders/WorkingDirectory/30488/).

This shows the corrupted shader area which is NOT cleared by verifying your UEFN installation.

There are lots of leftover files from the earlier UEFN versions.

This was solved in the post  
[31.20 [Solved] UEFN Fix Validation Error pop up wont “Run” - General / Issues and Bug Reporting - Epic Developer Community Forums (unrealengine.com)](https://forums.unrealengine.com/t/31-20-solved-uefn-fix-validation-error-pop-up-wont-run/2024338/2)

This clears the areas programmatically

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<div class="post-metadata">

**Author:** ![Cleverlike\_Studios](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/cleverlike_studios/32/1216891_2.png) [@Cleverlike\_Studios](https://forums.unrealengine.com/u/Cleverlike_Studios)\
**Post date:** [October 11, 2024, 7:15pm UTC](https://forums.unrealengine.com/t/fatal-error-opening-uefn-project/2060432/3 "2024-10-11T19:15:50Z")

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Thanx for getting back to me on this. I’ve tried this yesterday, and the .bat deleted only what was in the downloads folder (where I saved the “UEFNfixRun2.txt” file). Note: I did change the file paths in the UEFNfixRun2.txt to match the user name, as running it without changing the user name gave the error that the path did not exist.

So my next step was to

- Close UEFN
- Manually delete the “intermediate” folder
- Restart UEFN
- Reopen the project in question

This process did not fix the issue.

Would you suggest also deleting the “Saved” folder?

Thanx for you assistance and help 🙂

-Ian

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<div class="post-metadata">

**Author:** ![Cleverlike\_Studios](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/cleverlike_studios/32/1216891_2.png) [@Cleverlike\_Studios](https://forums.unrealengine.com/u/Cleverlike_Studios)\
**Post date:** [October 18, 2024, 4:17pm UTC](https://forums.unrealengine.com/t/fatal-error-opening-uefn-project/2060432/4 "2024-10-18T16:17:20Z")

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Checking back in with this. Any progress or suggestions?

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<div class="post-metadata">

**Author:** ![Jimbohalo10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jimbohalo10/32/961440_2.png) [@Jimbohalo10](https://forums.unrealengine.com/u/Jimbohalo10)\
**Post date:** [October 18, 2024, 5:24pm UTC](https://forums.unrealengine.com/t/fatal-error-opening-uefn-project/2060432/5 "2024-10-18T17:24:44Z")

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hi @Cleverlike_Studios  
Working on a similar problem

[2024.10.18-02.34.52:241][0]LogShaderCompilers: Display: Compiling shader autogen file: C:/Users/jxxx/AppData/Local/UnrealEditorFortnite/Intermediate/ShaderAutogen/PCD3D\_SM5/AutogenShaderHeaders.ush  
The Shader settings are wrong yours is PCD3D\_SM6

[2024.10.09-16.12.47:884][0]LogShaderCompilers: Display: Compiling shader autogen file: C:/Users/ixxx/AppData/Local/UnrealEditorFortnite/Intermediate/ShaderAutogen/PCD3D\_SM6/AutogenShaderHeaders.ush

First, try the easier shortcut to UEFN and add DX11 as an Additional Parameter

 ![UEFN-DX11-Shortcut](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/8/0/48025e1315b4b3e2c0c38a332bf923b731ed0f74.png)

in this picture, copy and paste the line below we need to add Dx11 and sm5  
to give -d3d11 -sm5 at the end of Target box

```auto
"C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\UnrealEditorFortnite-Win64-Shipping.exe" -d3d11 -sm5

```

Now start UEFN from the Desktop Shortcut

Update remove the highly technical text as of 32.00 the control file .ini no longer exista

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<div class="post-metadata">

**Author:** ![Cleverlike\_Studios](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/cleverlike_studios/32/1216891_2.png) [@Cleverlike\_Studios](https://forums.unrealengine.com/u/Cleverlike_Studios)\
**Post date:** [October 18, 2024, 8:25pm UTC](https://forums.unrealengine.com/t/fatal-error-opening-uefn-project/2060432/6 "2024-10-18T20:25:47Z")

</div>

Thank you for getting back to me. I will try this and get back to you.

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<div class="post-metadata">

**Author:** ![Cleverlike\_Studios](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/cleverlike_studios/32/1216891_2.png) [@Cleverlike\_Studios](https://forums.unrealengine.com/u/Cleverlike_Studios)\
**Post date:** [October 21, 2024, 5:55pm UTC](https://forums.unrealengine.com/t/fatal-error-opening-uefn-project/2060432/7 "2024-10-21T17:55:49Z")

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🫡That worked. Thanx for the assist. Here is a quick TL;DR tutorial to address this issue.

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<div class="post-metadata">

**Author:** ![Fallen-Champ](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Fallen-Champ](https://forums.unrealengine.com/u/Fallen-Champ)\
**Post date:** [October 21, 2024, 10:59pm UTC](https://forums.unrealengine.com/t/fatal-error-opening-uefn-project/2060432/8 "2024-10-21T22:59:13Z")

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> [@Jimbohalo10](#):
>
> `-d3d11 -sm5`

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/d/4/4d49ed5ef618d833aee364e2067bd7ced217d50b.jpeg)  
Will have another go at doing this tomorrow, found the location but must have done it wrong

Thanks for the info

That above was after adding -d3d11 -sm5

This was the original issue - I am back to this now

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/1/9/2196a7aed389727227c06b26c17617bb67b0746d.png)

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<div class="post-metadata">

**Author:** ![Jimbohalo10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jimbohalo10/32/961440_2.png) [@Jimbohalo10](https://forums.unrealengine.com/u/Jimbohalo10)\
**Post date:** [October 23, 2024, 9:30pm UTC](https://forums.unrealengine.com/t/fatal-error-opening-uefn-project/2060432/9 "2024-10-23T21:30:20Z")

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hi @Fallen-Champ ,  
Please refer to the new thread  
[[Solved] How to fix Fatal Errors in UEFN related to Graphic Cards and Shaders and Derived Data problems ](https://forums.unrealengine.com/t/solved-how-to-fix-fatal-errors-in-uefn-related-to-graphic-cards-and-shaders-and-derived-data-problems/2080832/2)

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<div class="post-metadata">

**Author:** ![system](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/3/713c9d3f58553f0de89543d76a8a3a2779dc9fa4.png) [@system](https://forums.unrealengine.com/u/system)\
**Post date:** [November 22, 2024, 9:31pm UTC](https://forums.unrealengine.com/t/fatal-error-opening-uefn-project/2060432/10 "2024-11-22T21:31:14Z")

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