# Fatal Error Cooking (0\]LogWindows:Error: begin: stack for UAT)

**URL:** <https://forums.unrealengine.com/t/fatal-error-cooking-0-logwindows-begin-stack-for-uat/390141>\
**Category:** Platform & Builds\
**Tags:** error, unreal-engine, cook, question\
**Created:** [April 6, 2017, 12:21pm UTC](https://forums.unrealengine.com/t/fatal-error-cooking-0-logwindows-begin-stack-for-uat/390141 "2017-04-06T12:21:53Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![nome\_unreal](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@nome\_unreal](https://forums.unrealengine.com/u/nome_unreal)\
**Post date:** [April 6, 2017, 12:21pm UTC](https://forums.unrealengine.com/t/fatal-error-cooking-0-logwindows-begin-stack-for-uat/390141/1 "2017-04-06T12:21:53Z")

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I have a simple project which doesn’t seem to want to cook properly.  
Maybe someone can give me a pointer in the right direction.  
Thanks in advancelink text

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**Author:** ![anonymous\_user\_280dd372](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_280dd372](https://forums.unrealengine.com/u/anonymous_user_280dd372)\
**Post date:** [April 11, 2017, 2:32pm UTC](https://forums.unrealengine.com/t/fatal-error-cooking-0-logwindows-begin-stack-for-uat/390141/2 "2017-04-11T14:32:07Z")

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Hi nome\_unreal,

This log indicates a crash while packaging. I looked up your full callstack in the crash reporter and it appears to exit due to a D3D11 error. Can you send me your dxdiag?

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**Author:** ![nome\_unreal](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@nome\_unreal](https://forums.unrealengine.com/u/nome_unreal)\
**Post date:** [April 11, 2017, 6:56pm UTC](https://forums.unrealengine.com/t/fatal-error-cooking-0-logwindows-begin-stack-for-uat/390141/3 "2017-04-11T18:56:27Z")

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Hi ,

thanks for your answer. Here is the dxdiag:  
dxdiag

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**Author:** ![anonymous\_user\_280dd372](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_280dd372](https://forums.unrealengine.com/u/anonymous_user_280dd372)\
**Post date:** [April 17, 2017, 8:43pm UTC](https://forums.unrealengine.com/t/fatal-error-cooking-0-logwindows-begin-stack-for-uat/390141/4 "2017-04-17T20:43:38Z")

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Well, that is definitely not a potato computer.

Can you install debugging symbols (from options in the launcher) and re-cook. It’ll give a full callstack instead of the nothing callstack that you have now.

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**Author:** ![nome\_unreal](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@nome\_unreal](https://forums.unrealengine.com/u/nome_unreal)\
**Post date:** [April 25, 2017, 10:00am UTC](https://forums.unrealengine.com/t/fatal-error-cooking-0-logwindows-begin-stack-for-uat/390141/5 "2017-04-25T10:00:01Z")

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Hi ,  
yeah we don’t do well with potatoes. 😉  
I installed the debugging symbols and here is the callstack:  
Callstack

I hope this gives you the right informations.  
Thanks again!

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**Author:** ![anonymous\_user\_280dd372](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_280dd372](https://forums.unrealengine.com/u/anonymous_user_280dd372)\
**Post date:** [May 11, 2017, 9:11pm UTC](https://forums.unrealengine.com/t/fatal-error-cooking-0-logwindows-begin-stack-for-uat/390141/6 "2017-05-11T21:11:46Z")

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Hey,

Apologies for the delay. I’ve identified your crash as a previously reported issue. See [UE-30189](https://issues.unrealengine.com/issue/UE-30189).

This is one of our top crashes and we do not have a way to reproduce it. Is there any way you can send me your project so that we can resolve this widespread issue? You can [PM me](https://forums.unrealengine.com/private.php?do=newpm) a download link on the forums to keep it private.

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**Author:** ![nome\_unreal](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@nome\_unreal](https://forums.unrealengine.com/u/nome_unreal)\
**Post date:** [May 16, 2017, 1:03pm UTC](https://forums.unrealengine.com/t/fatal-error-cooking-0-logwindows-begin-stack-for-uat/390141/7 "2017-05-16T13:03:43Z")

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Hey ,  
thanks for your continuos support! We have managed to package the game, after removing a Blueprint from the Level and spawning it on begin play. The game didn’t cook with this asset inside of the level. We don’t know why. We did find this work around, but it would be nice to know why this happened in the first place. Here is our project: [Download](https://we.tl/Ho0AKbjGAf)  
The asset in question is called “MediaPlayerBlueprint”

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**Author:** ![anonymous\_user\_280dd372](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_280dd372](https://forums.unrealengine.com/u/anonymous_user_280dd372)\
**Post date:** [June 13, 2017, 7:14pm UTC](https://forums.unrealengine.com/t/fatal-error-cooking-0-logwindows-begin-stack-for-uat/390141/8 "2017-06-13T19:14:38Z")

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Hey nome\_unreal,

Again, apologies for the delayed response time. We have been very busy over the past month and have had some delayed response times as a result. If you could send that file again, it’d be much appreciated.

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<div class="post-metadata">

**Author:** ![anonymous\_user\_280dd372](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_280dd372](https://forums.unrealengine.com/u/anonymous_user_280dd372)\
**Post date:** [July 17, 2017, 7:15pm UTC](https://forums.unrealengine.com/t/fatal-error-cooking-0-logwindows-begin-stack-for-uat/390141/9 "2017-07-17T19:15:17Z")

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Hi nome\_unreal,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.
