Hey everyone!
I’m making a game using the Fast Noise Generator plug-in by Rockham to generate my terrain. I really want to have the borders of my terrain end naturally like on an island, but I have no idea how to change the noise generated by the plugin to achieve this.
I know that I essentially want to subtract a square gradient from the noise map that the plugin generates (as shown here, Example of what I’m trying to do, but it doesn’t seem like there’s any simple way to go about it.
For context: I love game design but I’m not much of a programmer and have been working entirely in UE 5.3 blueprints. I tried bringing the square gradient into my blueprint as a texture2D object, but it can’t interact with fast noise wrapper objects since they’re not compatible object types.
Any tips would HUGELY appreciated.