# Fancy dev grid material

**URL:** <https://forums.unrealengine.com/t/fancy-dev-grid-material/2601911>\
**Category:** Product Discussion\
**Tags:** fab\
**Created:** [July 12, 2025, 4:36pm UTC](https://forums.unrealengine.com/t/fancy-dev-grid-material/2601911 "2025-07-12T16:36:48Z")\
**Posts on this page:** 11\
**Page:** 1

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**Author:** ![Lex4art](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/lex4art/32/1179098_2.png) [@Lex4art](https://forums.unrealengine.com/u/Lex4art)\
**Post date:** [July 12, 2025, 4:36pm UTC](https://forums.unrealengine.com/t/fancy-dev-grid-material/2601911/1 "2025-07-12T16:36:48Z")

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![Fancy dev grids v3 14](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/9/9/e996ad2d1c86e07e6d65db611aa887077c7152ce.jpeg)

Here is a fancy checker grid material for doing blockout/greyboxing with style! Originally created for [Uniblocks](https://www.fab.com/listings/e36c2bc1-49d4-4918-a0d7-f09a90ec7a57), but released as a separate asset to avoid downloading 3GB+ of files, if there is a need only for developer grid materials.

Features and nuances:

- Triplanar UVs implementation is based on Visual Tech Art tutorial, so markup text always looks right, no mirroring
- Lightweight enough textures (less than 2.7MB of VRAM)
- Designed to work with Lumen lighting & reflections, but not fit for older lighting techniques
- In case you’re making princess castle or pony world - worry not, Fancy dev grids got you covered with special pastel pink and azure grids
- Grids are in metric system
- 5 color variants of the same grid + some extras

> **[Fancy dev grid material for layout blocking, greyboxing, blockout](https://www.fab.com/listings/5339b13f-9361-4a91-bdf5-746f56c7371e)**
>
> This is a set of fancy dev grid materials for doing all kinds of blockout/greyboxing/layout work with style! Originally created for Uniblocks, but released as a separate asset to avoid downloading 3GB+ of files, if there is a need only for developer...

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**Author:** ![BackroomsSovietM](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BackroomsSovietM](https://forums.unrealengine.com/u/BackroomsSovietM)\
**Post date:** [August 31, 2025, 7:31pm UTC](https://forums.unrealengine.com/t/fancy-dev-grid-material/2601911/2 "2025-08-31T19:31:57Z")

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This is what I was looking for! I saw this asset somewhere in passing and couldn’t find it for a long time! Just a wonderful find. Please add to the tags “Bloking”, “Layout”, “Greybox”, “Blockout”. Without this, it is extremely difficult to find your wonderful product.

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**Author:** ![Lex4art](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/lex4art/32/1179098_2.png) [@Lex4art](https://forums.unrealengine.com/u/Lex4art)\
**Post date:** [September 2, 2025, 9:46am UTC](https://forums.unrealengine.com/t/fancy-dev-grid-material/2601911/3 "2025-09-02T09:46:13Z")

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Noted - will fix tag words with next update, thanks!  
Upd: ah, I can’t add any of those (except “Layout”) - list of tags simply don’t have those and I’m not allowed to add new tags there, only predefined list of allowed tags to pick from… will try to add those words to text description.

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**Author:** ![Lex4art](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/lex4art/32/1179098_2.png) [@Lex4art](https://forums.unrealengine.com/u/Lex4art)\
**Post date:** [September 30, 2025, 5:17pm UTC](https://forums.unrealengine.com/t/fancy-dev-grid-material/2601911/4 "2025-09-30T17:17:59Z")

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Fancy dev grid material was updated to v2:

 ![85a805be-0de2-46be-b1e7-c751f1a59e7f](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/e/3/4e3c777e11d6b6c126d380957ec5432293b75a8b.jpeg)

> **What’s new:**
>
> - Tweaked triplanar UV to work on rounded surfaces at 45 degree angle (worst case for triplanar UVs). Not perfect, but good enough for work - previous version was causing artifacts (random polygonal lines).
> 
> - Added two new grid colors - pastel pink & azure. In case you’re making princess castle or pony world - worry not, Fancy dev grids got you covered!
> 
> - Added optional texture mask to have grid markup without “1m” text, only crosses. Example provided on “Documentation\_and\_demo” map.

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**Author:** ![Lex4art](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/lex4art/32/1179098_2.png) [@Lex4art](https://forums.unrealengine.com/u/Lex4art)\
**Post date:** [December 29, 2025, 11:17am UTC](https://forums.unrealengine.com/t/fancy-dev-grid-material/2601911/5 "2025-12-29T11:17:10Z")

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Update to V3 is now live - please do a fresh install if possible or it will be a bit messy and confusing with the remaining files from previous version mixed with new ones.

> **What's new :**
>
> - Added clear coat effect, so grids now have glossy appearance for maximum fanciness XD
> - Removed all “no fading” materials (redundant in most cases, you can turn back this effect manually in case its needed). This helped clear up materials folder, A LOT
> - Grid materials now looks bit different (polished ceramic) and heavier - 0.6MB → 2.7MB of VRAM. Still, not that bad (and you can reduce markup texture res from 2K to 1K if needed to make it 0.6MB again)
> - Added two new grids (markup) - no text, dense lines, good for background.
> - Updated demo map appearance for maximum fanciness!

 ![Fancy Dev Grids v3 new look - white ceramic](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/7/d/b7d79c269442d23fe8cf2f1844b7be103775cebc.jpeg)

Hope this update brings a bit of extra fun for your level development process XD.

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**Author:** ![Lex4art](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/lex4art/32/1179098_2.png) [@Lex4art](https://forums.unrealengine.com/u/Lex4art)\
**Post date:** [December 29, 2025, 2:50pm UTC](https://forums.unrealengine.com/t/fancy-dev-grid-material/2601911/6 "2025-12-29T14:50:19Z")

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O, on FAB page there are 10 five star ratings - thanks everyone! 🙂

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**Author:** ![Lex4art](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/lex4art/32/1179098_2.png) [@Lex4art](https://forums.unrealengine.com/u/Lex4art)\
**Post date:** [January 6, 2026, 1:48pm UTC](https://forums.unrealengine.com/t/fancy-dev-grid-material/2601911/7 "2026-01-06T13:48:00Z")

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A micro update - clear coat effect looks cool, but with distance reflections becomes distracting in situations like this (dark foreground and bright background). This update adding parameters to blur distant clear coat reflections:

 ![Before](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/9/b/59b1c86270d8b3f95005937f7061c56f1a3b097a.jpeg)  
 ![After](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/f/9/ff9086e8ed16aef0cb6fcc97c554db1b4d62db00.jpeg)

All grid materials now using this out of the box, at the expense of additional 10 shader instructions. More sacrifices on the altar of fanciness! XD

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**Author:** ![Lex4art](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/lex4art/32/1179098_2.png) [@Lex4art](https://forums.unrealengine.com/u/Lex4art)\
**Post date:** [May 15, 2026, 1:52pm UTC](https://forums.unrealengine.com/t/fancy-dev-grid-material/2601911/8 "2026-05-15T13:52:36Z")

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A little update to the Fancy Dev Grids - now v4, with just one improvement: now there is an option (and it’s ON by default) to use Fresnel mask to fade out Clear Coat reflections (at grazing angles reflections became weaker or completely disabled). Here’s how it works (from left to right - full-force Clear Coat reflections → depth-based blurring (previous method) → Fresnel-based fadeout (current):

 ![1 clear coat raw](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/9/1/29183a994c4c884458099f003692f47e16c4b358.jpeg)  
 ![2 clear coat dist-based blur](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/c/a/0ca287c7661dd27d8ef4b2c4014a80ee2574c3dd.jpeg)  
 ![3 clear coat fresnel fadeout](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/9/2/c92bfce0e2701556f3b18e0440bff9bf7a6b6668.jpeg)

If you like old blurring more - it’s still there, as a disabled checkbox in material settings. Also, Clear Coat power on all materials was increased from 0.15 to 0.4 (better fit for Fresnel fadeout), so when switching back to distance-based blurring there is a need to keep that in mind, it maybe be too reflective with the old method.

P.S. Also, I’ve updated [UNIBLOCKS PRO to v6](https://forums.unrealengine.com/t/uniblocks-modular-buildings-constructor/2457016/20) - those empty buildings and rooms liminal as hell, but better than before XD.

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**Author:** ![FilmryStudios](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@FilmryStudios](https://forums.unrealengine.com/u/FilmryStudios)\
**Post date:** [May 25, 2026, 12:12am UTC](https://forums.unrealengine.com/t/fancy-dev-grid-material/2601911/9 "2026-05-25T00:12:23Z")

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> [@Lex4art](#):
>
> ev Grids - now v4, with just one improvement: now there is an option (and it’s ON by default) to use Fresnel mask to fade out Clear Coat reflections (at grazing angles reflections became weaker or completely disabled). Here’s how it works (from left to right - full-force Clear Coat reflections → depth-based blurring (previous method) → Fresnel-based fadeout (current):

AMAZING STUFF MAN!! THANK YOU…JUST WANT I WAS LOOKING FOR!

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**Author:** ![BoomFishBlocky](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/boomfishblocky/32/1139120_2.png) [@BoomFishBlocky](https://forums.unrealengine.com/u/BoomFishBlocky)\
**Post date:** [July 1, 2026, 3:06am UTC](https://forums.unrealengine.com/t/fancy-dev-grid-material/2601911/10 "2026-07-01T03:06:51Z")

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Thanks, this’ll be really helpful for me.

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**Author:** ![Lex4art](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/lex4art/32/1179098_2.png) [@Lex4art](https://forums.unrealengine.com/u/Lex4art)\
**Post date:** [July 1, 2026, 5:22am UTC](https://forums.unrealengine.com/t/fancy-dev-grid-material/2601911/11 "2026-07-01T05:22:17Z")

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Heh, have fun ). If there will be something worth sharing - art of using dev materials - this is also welcome in this topic ).
