# False Disallowed Item Errors (Reply with your own!)

**URL:** <https://forums.unrealengine.com/t/false-disallowed-item-errors-reply-with-your-own/839960>\
**Category:** Issues and Bug Reporting\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, bug-report, fortnite\
**Created:** [April 3, 2023, 7:15am UTC](https://forums.unrealengine.com/t/false-disallowed-item-errors-reply-with-your-own/839960 "2023-04-03T07:15:58Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![lackAstronaut](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@lackAstronaut](https://forums.unrealengine.com/u/lackAstronaut)\
**Post date:** [April 3, 2023, 7:15am UTC](https://forums.unrealengine.com/t/false-disallowed-item-errors-reply-with-your-own/839960/1 "2023-04-03T07:15:58Z")

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While trying to recreate The Agency POI, I noticed that any kind of flag and/or banner prop has to be deleted before starting a session or publishing. The error string notes the item as “PhysData\_Cloth”. Please fix this Epic. I’m counting on you! \<3

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**Author:** ![HalcyonKnight96](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/halcyonknight96/32/924312_2.png) [@HalcyonKnight96](https://forums.unrealengine.com/u/HalcyonKnight96)\
**Post date:** [April 3, 2023, 1:57pm UTC](https://forums.unrealengine.com/t/false-disallowed-item-errors-reply-with-your-own/839960/2 "2023-04-03T13:57:08Z")

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We’re aware of this issue and are working on a fix. Are you working primarily in Creative Mode rather than in UEFN editor? That might explain the validation errors.

> [@When importing buildings directly from fortnite in flying man mode the project does not pass validation and does not start giving error messages](https://forums.unrealengine.com/t/when-importing-buildings-directly-from-fortnite-in-flying-man-mode-the-project-does-not-pass-validation-and-does-not-start-giving-error-messages/832301/12):
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> For anyone else that sees this thread with Validation errors related to Physics Materials: The issue stems from placing assets in Live Edit rather than UEFN. If you place an asset with foliage or some cloth related asset in Live Edit and then exit Live Edit you might hit this issue. My repro steps were: Open Project Launch Live-Edit Add any prefab that has an asset that references a Physics Material Logout of Live Edit (Close Fortnite client) Try to launch session in UEFN again Hit validatio…

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**Author:** ![lackAstronaut](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@lackAstronaut](https://forums.unrealengine.com/u/lackAstronaut)\
**Post date:** [April 3, 2023, 10:00pm UTC](https://forums.unrealengine.com/t/false-disallowed-item-errors-reply-with-your-own/839960/3 "2023-04-03T22:00:39Z")

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Yeah, I am actually only using UEFN for terrain and searching for props that I could find in prefabs/galleries. Also, on the topic of disallowed objects, there is some options for Audio Players to have custom audio files that you import and also an option for the guard spawners to have a custom character cosmetic. Both function properly, however do not save due to a disallowed object error. Will either of those be fixed as well?
