# Falling Bomb in UE 4?

**URL:** <https://forums.unrealengine.com/t/falling-bomb-in-ue-4/30732>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [May 22, 2015, 12:47am UTC](https://forums.unrealengine.com/t/falling-bomb-in-ue-4/30732 "2015-05-22T00:47:16Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![tootinyman](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@tootinyman](https://forums.unrealengine.com/u/tootinyman)\
**Post date:** [May 22, 2015, 12:47am UTC](https://forums.unrealengine.com/t/falling-bomb-in-ue-4/30732/1 "2015-05-22T00:47:16Z")

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Hey there!  
I’m making a little game, and it’s mostly complete. One small problem: The core threat doesn’t work. I need a bomb to drop into the middle of a town, and destroy all the destructible meshes. They of course must be exploded outwards. I would like there to be a delay before it drops, so that the player can hide from the bomb. Does anyone know how to do this?

-TooTinyMan

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**Author:** ![JmDevTx](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@JmDevTx](https://forums.unrealengine.com/u/JmDevTx)\
**Post date:** [May 22, 2015, 2:30am UTC](https://forums.unrealengine.com/t/falling-bomb-in-ue-4/30732/2 "2015-05-22T02:30:03Z")

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Very simple, make a bomb blueprint, in the viewport it should look like what the bomb looks like, then just make a detonate function, or a on collide function that will spawn an explosion effect, and apply damage to the destructible meshes. I personally don’t know anything about DM’s, but it shouldn’t be too hard.

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**Author:** ![tootinyman](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@tootinyman](https://forums.unrealengine.com/u/tootinyman)\
**Post date:** [May 23, 2015, 4:23am UTC](https://forums.unrealengine.com/t/falling-bomb-in-ue-4/30732/3 "2015-05-23T04:23:09Z")

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I would like to know the blueprints, I do not know how to do it myself.

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**Author:** ![JmDevTx](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@JmDevTx](https://forums.unrealengine.com/u/JmDevTx)\
**Post date:** [May 23, 2015, 6:35am UTC](https://forums.unrealengine.com/t/falling-bomb-in-ue-4/30732/4 "2015-05-23T06:35:43Z")

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Well, you really shouldn’t be trying to do one specific thing as a beginner, you should play around for a few days/weeks to familiarize yourself.

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**Author:** ![tootinyman](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@tootinyman](https://forums.unrealengine.com/u/tootinyman)\
**Post date:** [May 24, 2015, 5:44pm UTC](https://forums.unrealengine.com/t/falling-bomb-in-ue-4/30732/5 "2015-05-24T17:44:49Z")

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I actually figured it out a few days before. I knew how, but the particle system wasn’t working properly.

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**Author:** ![TommyBear](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TommyBear](https://forums.unrealengine.com/u/TommyBear)\
**Post date:** [May 24, 2015, 11:41pm UTC](https://forums.unrealengine.com/t/falling-bomb-in-ue-4/30732/6 "2015-05-24T23:41:54Z")

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Hey tootinyman,

Check out:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

Watch this video and you’ll get a good idea of using the blueprint system to create dynamic things.

Tommy.

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**Author:** ![tootinyman](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@tootinyman](https://forums.unrealengine.com/u/tootinyman)\
**Post date:** [May 25, 2015, 12:27am UTC](https://forums.unrealengine.com/t/falling-bomb-in-ue-4/30732/7 "2015-05-25T00:27:00Z")

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I’ve always had it working, but the particles were broken. It’s fixed now.
