Based on what I’ve read, SSS only works when using movable lights?
Unfortunately that’s very expensive in VR, any thoughts on how to fake this effect?
I was thinking of maybe taking the BaseColor texture and adding X value to it, masked by sphere mask. When you rotate around the object, the sphere mask will change its position in UV space (for my setup I only need it to move vertically), but to be honest… I’m not sure how to actually achieve this… I know how to move things in UV space (easy enough!), but not how to do it so it’s corresponding to the rotation of the camera facing the object.