Faking hair/cloth physics using vertex animation

Thanks for that. I had similar ideas for the effect. I’m still working on the final character mesh so once i’m done, ill try them out and share the results. I was thinking i could use the vector param to offset direction of the hair based on the character movement and direction. Maybe could also use VInterp to get a smooth transition with the transition time hooked up to speed. Lot to fiddle around with. Will update as I go. Also, collision would be an issue, but im working on shorter hair, so should be fine. Additionally, I could also control the hair displacement with the vertex color too.

So far all i managed to do was just increase the wind intensity as the character moves… which actually looks rather believable, but would be cool of we could see a few strands fly up as the character falls, etc. It’s all in the fine details :wink: