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Fake Inventory.

I’m trying to make a type of fake inventory. So i have a Cube and when the player goes up to it and pressed E it destroy’s the actor. and that’s what i want to happen. But what i also want to happen is when that cube is destroyed to draw a texture on the screen of a cube so it looks like you have in your inventory. But what i can’t figure out is how can i send the information from the cube blueprint to the HUD blueprint to get the texture to display on the screen?.