# Failed to upload due to already running ???

**URL:** <https://forums.unrealengine.com/t/failed-to-upload-due-to-already-running/2195600>\
**Category:** Issues and Bug Reporting\
**Tags:** closed, fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [December 10, 2024, 5:02pm UTC](https://forums.unrealengine.com/t/failed-to-upload-due-to-already-running/2195600 "2024-12-10T17:02:00Z")\
**Posts on this page:** 1\
**Showing post:** 23

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**Author:** ![AtAshTag](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/atashtag/32/997253_2.png) [@AtAshTag](https://forums.unrealengine.com/u/AtAshTag)\
**Post date:** [February 4, 2025, 9:00pm UTC](https://forums.unrealengine.com/t/failed-to-upload-due-to-already-running/2195600/23 "2025-02-04T21:00:03Z")

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ty

> [@Push Changes failed: Project upload is already running.](https://forums.unrealengine.com/t/push-changes-failed-project-upload-is-already-running/2314601):
>
> Summary I’m currently creating a custom HUD. When I tried to split the 1x HUD that was already working into 3x seperate HUDs to have them showing different information at different phases of the game i somehow destroyed my entire map since i can’t push changes anymore. What I did is I copied the working Widget Blueprint three times, put the “new” detailed Widget Blueprints into different folders and deleted the originale one. When I tried to delete the orignial Widget Blueprint I got some bigge…

This is a replica post same issue

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