# Failed to open descriptor file (android)

**URL:** <https://forums.unrealengine.com/t/failed-to-open-descriptor-file-android/467113>\
**Category:** Mobile\
**Tags:** error, unreal-engine, crash, failed, Android, question\
**Created:** [June 23, 2020, 3:06am UTC](https://forums.unrealengine.com/t/failed-to-open-descriptor-file-android/467113 "2020-06-23T03:06:42Z")\
**Posts on this page:** 1\
**Showing post:** 11

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**Author:** ![Flassari](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Flassari](https://forums.unrealengine.com/u/Flassari)\
**Post date:** [February 23, 2021, 8:41pm UTC](https://forums.unrealengine.com/t/failed-to-open-descriptor-file-android/467113/11 "2021-02-23T20:41:27Z")

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I’ve usually seen this happen when the Executable doesn’t match the Pak file (only one got updated and we forgot to update the other), or if the Pak file is missing completely.

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