I am trying to Launch my game using the standalone UFE. I enabled Advanced in the Project Launcher then chose the following settings:
Variant: “WindowsNoEditor”
Config: “DebugGame”
Data Build: “By the book”
The steps fail during the launching step with:
BuildCommand.Execute: ERROR: BUILD FAILED
Program.Main: ERROR: AutomationTool terminated with exception:
Program.Main: ERROR: Exception in AutomationTool: Failed to delete directory ‘C:\Users\xxx\AppData\Local\Temp\C+Program+Files+Epic+Games+4.7\Logs’
Program.Main: ERROR: Failed to delete directory ‘C:\Users\xxx\AppData\Local\Temp\C+Program+Files+Epic+Games+4.7\Logs’
where xxx is my user account name.
I figure this is some kind of priviledge issue but still not sure what to do to fix it. Any ideas?
Is there any way to tell it to use a different folder for storing the intermediary log files perhaps?