So I solved it like this:
- Scanned my blueprint folder for the missing stringtable with path (e.g. /Game/Assets/CommonWords.CommonWords) using Notepad++. BP’s containing the path are listed
- Had a detailed look at the BPs to identify uses of any on the key words and updated / removed those manually
In my case, the badly updated assets were either:
- Structs definitions (that always have a default value assigned, which in my case was refering to the missing string table
- BPs with ‘loose’ nodes refering to the missing string table