# Failed to find shader map for default material WorldGridMaterial!

**URL:** <https://forums.unrealengine.com/t/failed-to-find-shader-map-for-default-material-worldgridmaterial/282824>\
**Category:** Asset Creation\
**Tags:** error-compile, running, unreal-engine, failed, question\
**Created:** [May 8, 2014, 1:32pm UTC](https://forums.unrealengine.com/t/failed-to-find-shader-map-for-default-material-worldgridmaterial/282824 "2014-05-08T13:32:29Z")\
**Posts on this page:** 1\
**Page:** 2

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**Author:** ![user\_894a3abc6183c7124b3a8fced27e8dbe42ab7781058c66032d8f1a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@user\_894a3abc6183c7124b3a8fced27e8dbe42ab7781058c66032d8f1a](https://forums.unrealengine.com/u/user_894a3abc6183c7124b3a8fced27e8dbe42ab7781058c66032d8f1a)\
**Post date:** [July 2, 2025, 2:55pm UTC](https://forums.unrealengine.com/t/failed-to-find-shader-map-for-default-material-worldgridmaterial/282824/21 "2025-07-02T14:55:00Z")

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now In UE5.2 I’ve encountered the same problem but not completely the same, in my project, i can normally run developmenteditor or development from VS, and i can normally cook and pakage my project and i can normally run the pakaged program. what casue this kind of “failed to find shader map for default material WorldGridMaterial” is running shipping from VS, this is my specific kind: “LowLevelFatalError [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Materials\MaterialShared.cpp] [Line: 2713] Failed to find shader map for default material WorldGridMaterial(/Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial)! Please make sure cooking was successful (No inline shaders, null GTSM)”. I tried something like type “recompileshaders all” in console. I got some info like project setting generate chunk enabled may casue this problem from other posts. But my project need that genertate chunk on.

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