Failed to create Installed Build using BuildGraph [Unknown Error]

Hello, this is my first time trying to build an installed build of UE4 since I figured it would be much easier when giving this to artists and designers.

However, I’ve run into some unknown error, which I’ve tried using -set:HostPlatformOnly=true, changing my build.cs, not building for Win32. But nothing works so far.

Below is the error that I received: [HR][/HR]ParallelExecutor.Execute: Building 26 actions with 8 processes…
ParallelExecutor.Execute: ** For CrashReportClient-Win32-Shipping
ParallelExecutor.Execute: RSA.cpp
ParallelExecutor.Execute: C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um\winnt.h(2482): error C2338: Windows headers require the default packing option. Changing this can lead to memory corruption. This diagnostic can be disabled by building with WINDOWS_IGNORE_PACKING_MISMATCH defined.
ParallelExecutor.Execute: Module.Sockets.cpp
ParallelExecutor.Execute: C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um\winnt.h(2482): error C2338: Windows headers require the default packing option. Changing this can lead to memory corruption. This diagnostic can be disabled by building with WINDOWS_IGNORE_PACKING_MISMATCH defined.
ParallelExecutor.Execute: Module.SSL.cpp
ParallelExecutor.Execute: C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um\winnt.h(2482): error C2338: Windows headers require the default packing option. Changing this can lead to memory corruption. This diagnostic can be disabled by building with WINDOWS_IGNORE_PACKING_MISMATCH defined.
ParallelExecutor.Execute: Module.HTTP.cpp
ParallelExecutor.Execute: C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um\winnt.h(2482): error C2338: Windows headers require the default packing option. Changing this can lead to memory corruption. This diagnostic can be disabled by building with WINDOWS_IGNORE_PACKING_MISMATCH defined.
ParallelExecutor.Execute: Module.LauncherPlatform.cpp
ParallelExecutor.Execute: C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um\winnt.h(2482): error C2338: Windows headers require the default packing option. Changing this can lead to memory corruption. This diagnostic can be disabled by building with WINDOWS_IGNORE_PACKING_MISMATCH defined.
ParallelExecutor.Execute: Module.DesktopPlatform.cpp
ParallelExecutor.Execute: C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um\winnt.h(2482): error C2338: Windows headers require the default packing option. Changing this can lead to memory corruption. This diagnostic can be disabled by building with WINDOWS_IGNORE_PACKING_MISMATCH defined.
ParallelExecutor.Execute: Module.ApplicationCore.cpp
ParallelExecutor.Execute: C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um\winnt.h(2482): error C2338: Windows headers require the default packing option. Changing this can lead to memory corruption. This diagnostic can be disabled by building with WINDOWS_IGNORE_PACKING_MISMATCH defined.
ParallelExecutor.Execute: Module.InputCore.cpp
ParallelExecutor.Execute: C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um\winnt.h(2482): error C2338: Windows headers require the default packing option. Changing this can lead to memory corruption. This diagnostic can be disabled by building with WINDOWS_IGNORE_PACKING_MISMATCH defined.
ParallelExecutor.Execute: Module.CrashDebugHelper.cpp
ParallelExecutor.Execute: C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um\winnt.h(2482): error C2338: Windows headers require the default packing option. Changing this can lead to memory corruption. This diagnostic can be disabled by building with WINDOWS_IGNORE_PACKING_MISMATCH defined.
ParallelExecutor.Execute: Module.Core.11_of_11.cpp
ParallelExecutor.Execute: C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um\winnt.h(2482): error C2338: Windows headers require the default packing option. Changing this can lead to memory corruption. This diagnostic can be disabled by building with WINDOWS_IGNORE_PACKING_MISMATCH defined.
ParallelExecutor.Execute: Module.StandaloneRenderer.cpp
ParallelExecutor.Execute: C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um\winnt.h(2482): error C2338: Windows headers require the default packing option. Changing this can lead to memory corruption. This diagnostic can be disabled by building with WINDOWS_IGNORE_PACKING_MISMATCH defined.
ParallelExecutor.Execute: Module.Core.7_of_11.cpp
ParallelExecutor.Execute: C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um\winnt.h(2482): error C2338: Windows headers require the default packing option. Changing this can lead to memory corruption. This diagnostic can be disabled by building with WINDOWS_IGNORE_PACKING_MISMATCH defined.
ParallelExecutor.Execute: Module.Core.3_of_11.cpp
ParallelExecutor.Execute: C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um\winnt.h(2482): error C2338: Windows headers require the default packing option. Changing this can lead to memory corruption. This diagnostic can be disabled by building with WINDOWS_IGNORE_PACKING_MISMATCH defined.
ParallelExecutor.Execute: Module.Core.10_of_11.cpp
ParallelExecutor.Execute: C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um\winnt.h(2482): error C2338: Windows headers require the default packing option. Changing this can lead to memory corruption. This diagnostic can be disabled by building with WINDOWS_IGNORE_PACKING_MISMATCH defined.
ParallelExecutor.Execute: ** For UnrealCEFSubProcess-Win32-Development
ParallelExecutor.Execute: Module.Core.11_of_11.cpp
ParallelExecutor.Execute: C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um\winnt.h(2482): error C2338: Windows headers require the default packing option. Changing this can lead to memory corruption. This diagnostic can be disabled by building with WINDOWS_IGNORE_PACKING_MISMATCH defined.
ParallelExecutor.Execute: ** For CrashReportClient-Win32-Shipping
ParallelExecutor.Execute: Module.Slate.1_of_5.cpp
ParallelExecutor.Execute: C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um\winnt.h(2482): error C2338: Windows headers require the default packing option. Changing this can lead to memory corruption. This diagnostic can be disabled by building with WINDOWS_IGNORE_PACKING_MISMATCH defined.
ParallelExecutor.Execute: ** For UnrealCEFSubProcess-Win32-Development
ParallelExecutor.Execute: Module.Core.7_of_11.cpp
ParallelExecutor.Execute: C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um\winnt.h(2482): error C2338: Windows headers require the default packing option. Changing this can lead to memory corruption. This diagnostic can be disabled by building with WINDOWS_IGNORE_PACKING_MISMATCH defined.
ParallelExecutor.Execute: Module.Core.3_of_11.cpp
ParallelExecutor.Execute: C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um\winnt.h(2482): error C2338: Windows headers require the default packing option. Changing this can lead to memory corruption. This diagnostic can be disabled by building with WINDOWS_IGNORE_PACKING_MISMATCH defined.
ParallelExecutor.Execute: Module.ApplicationCore.cpp
ParallelExecutor.Execute: C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um\winnt.h(2482): error C2338: Windows headers require the default packing option. Changing this can lead to memory corruption. This diagnostic can be disabled by building with WINDOWS_IGNORE_PACKING_MISMATCH defined.
ParallelExecutor.Execute: Module.UnrealCEFSubProcess.cpp
ParallelExecutor.Execute: C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um\winnt.h(2482): error C2338: Windows headers require the default packing option. Changing this can lead to memory corruption. This diagnostic can be disabled by building with WINDOWS_IGNORE_PACKING_MISMATCH defined.
ParallelExecutor.Execute: Module.Core.10_of_11.cpp
ParallelExecutor.Execute: C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um\winnt.h(2482): error C2338: Windows headers require the default packing option. Changing this can lead to memory corruption. This diagnostic can be disabled by building with WINDOWS_IGNORE_PACKING_MISMATCH defined.
ParallelExecutor.Execute: ** For CrashReportClient-Win32-Shipping
ParallelExecutor.Execute: Module.CrashReportClient.cpp
ParallelExecutor.Execute: C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um\winnt.h(2482): error C2338: Windows headers require the default packing option. Changing this can lead to memory corruption. This diagnostic can be disabled by building with WINDOWS_IGNORE_PACKING_MISMATCH defined.
Log.WriteException: ==============================================================================
Log.WriteException: ERROR: BUILD FAILED: failed, retries not enabled:
Log.WriteException: while executing <Compile Target=“CrashReportClient” Configuration=“Shipping” Platform=“Win64” AllowXGE=“True” AllowParallelExecutor=“True” Tag="#Build Tools Win64" />
Log.WriteException: while executing <Compile Target=“CrashReportClient” Configuration=“Shipping” Platform=“Win32” AllowXGE=“True” AllowParallelExecutor=“True” Tag="#Build Tools Win64" />
Log.WriteException: while executing <Compile Target=“UnrealWatchdog” Configuration=“Shipping” Platform=“Win64” AllowXGE=“True” AllowParallelExecutor=“True” Tag="#Build Tools Win64" />
Log.WriteException: while executing <Compile Target=“ShaderCompileWorker” Configuration=“Development” Platform=“Win64” AllowXGE=“True” AllowParallelExecutor=“True” Tag="#Build Tools Win64" />
Log.WriteException: while executing <Compile Target=“UnrealCEFSubProcess” Configuration=“Development” Platform=“Win32” AllowXGE=“True” AllowParallelExecutor=“True” Tag="#Build Tools Win64" />
Log.WriteException: while executing <Compile Target=“UnrealCEFSubProcess” Configuration=“Development” Platform=“Win64” AllowXGE=“True” AllowParallelExecutor=“True” Tag="#Build Tools Win64" />
Log.WriteException: while executing <Compile Target=“UnrealFrontend” Configuration=“Development” Platform=“Win64” AllowXGE=“True” AllowParallelExecutor=“True” Tag="#Build Tools Win64" />
Log.WriteException: while executing <Compile Target=“UnrealLightmass” Configuration=“Development” Platform=“Win64” AllowXGE=“True” AllowParallelExecutor=“True” Tag="#Build Tools Win64" />
Log.WriteException: while executing <Compile Target=“UnrealPak” Configuration=“Development” Platform=“Win64” AllowXGE=“True” AllowParallelExecutor=“True” Tag="#Build Tools Win64" />
Log.WriteException: while executing <Compile Target=“UnrealMultiUserServer” Configuration=“Development” Platform=“Win64” AllowXGE=“True” AllowParallelExecutor=“True” Tag="#Build Tools Win64" />
Log.WriteException: while executing <Compile Target=“LiveCodingConsole” Configuration=“Development” Platform=“Win64” AllowXGE=“True” AllowParallelExecutor=“True” Tag="#Build Tools Win64" />
Log.WriteException: while executing <Compile Target=“BootstrapPackagedGame” Configuration=“Shipping” Platform=“Win32” AllowXGE=“True” AllowParallelExecutor=“True” Tag="#Build Tools Win64" />
Log.WriteException: while executing <Compile Target=“BootstrapPackagedGame” Configuration=“Shipping” Platform=“Win64” AllowXGE=“True” AllowParallelExecutor=“True” Tag="#Build Tools Win64" />
Log.WriteException: while executing <Compile Target=“BuildPatchTool” Configuration=“Shipping” Platform=“Win64” AllowXGE=“True” AllowParallelExecutor=“True” Tag="#Build Tools Win64" />
Log.WriteException: while executing <Compile Target=“WebRTCProxy” Configuration=“Development” Platform=“Win64” AllowXGE=“True” AllowParallelExecutor=“True” Tag="#Build Tools Win64" />
Log.WriteException: at Engine\Build\CreateInstalledBuildConfig.xml(423)
Log.WriteException: (see C:\Users\Vie Keat\Documents\UE4.22_PS4\Engine\Programs\AutomationTool\Saved\Logs\Log.txt for full exception trace)
Log.WriteException:
Log.WriteException: AutomationException: BUILD FAILED: failed, retries not enabled:
Log.WriteException: at AutomationTool.UE4Build.BuildParallelTargets(List1 ParallelTargets, Boolean InShowProgress, String XGETool, Dictionary2 InTargetToManifest) in C:\Users\Vie Keat\Documents\UE4.22_PS4\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 1121
Log.WriteException: at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InShowProgress, Nullable1 InChangelistNumberOverride, Dictionary2 InTargetToManifest) in C:\Users\Vie Keat\Documents\UE4.22_PS4\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 1073 Log.WriteException: at AutomationTool.CompileTaskExecutor.Execute(JobContext Job, HashSet1 BuildProducts, Dictionary2 TagNameToFileSet) in C:\Users\Vie Keat\Documents\UE4.22_PS4\Engine\Source\Programs\AutomationTool\BuildGraph\Tasks\CompileTask.cs:line 160 Log.WriteException: at AutomationTool.Node.Build(JobContext Job, Dictionary2 TagNameToFileSet) in C:\Users\Vie Keat\Documents\UE4.22_PS4\Engine\Source\Programs\AutomationTool\BuildGraph\Node.cs:line 202
Log.WriteException: at AutomationTool.BuildGraph.BuildNode(JobContext Job, Graph Graph, Node Node, TempStorage Storage, Boolean bWithBanner) in C:\Users\Vie Keat\Documents\UE4.22_PS4\Engine\Source\Programs\AutomationTool\BuildGraph\BuildGraph.cs:line 701
Log.WriteException: at AutomationTool.BuildGraph.BuildAllNodes(JobContext Job, Graph Graph, TempStorage Storage) in C:\Users\Vie Keat\Documents\UE4.22_PS4\Engine\Source\Programs\AutomationTool\BuildGraph\BuildGraph.cs:line 630
Log.WriteException: at AutomationTool.BuildGraph.Execute() in C:\Users\Vie Keat\Documents\UE4.22_PS4\Engine\Source\Programs\AutomationTool\BuildGraph\BuildGraph.cs:line 436
Log.WriteException: at AutomationTool.Automation.Execute(List1 CommandsToExecute, Dictionary2 Commands) in C:\Users\Vie Keat\Documents\UE4.22_PS4\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 545
Log.WriteException: at AutomationTool.Automation.Process(String] Arguments, StartupTraceListener StartupListener) in C:\Users\Vie Keat\Documents\UE4.22_PS4\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 515
Log.WriteException: at AutomationTool.Program.MainProc(String] Arguments, StartupTraceListener StartupListener) in C:\Users\Vie Keat\Documents\UE4.22_PS4\Engine\Source\Programs\AutomationTool\Program.cs:line 162
Log.WriteException: at AutomationTool.Program.<>c__DisplayClass1_0.<Main>b__2() in C:\Users\Vie Keat\Documents\UE4.22_PS4\Engine\Source\Programs\AutomationTool\Program.cs:line 88
Log.WriteException: at AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) in C:\Users\Vie Keat\Documents\UE4.22_PS4\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 725
Log.WriteException: at AutomationTool.Program.Main(String] Arguments) in C:\Users\Vie Keat\Documents\UE4.22_PS4\Engine\Source\Programs\AutomationTool\Program.cs:line 88 data: EpicGames.Context = (“while executing <Compile Target=“CrashReportClient” Configuration=“Shipping” Platform=“Win64” AllowXGE=“True” AllowParallelExecutor=“True” Tag=”#Build Tools Win64" />", “while executing <Compile Target=“CrashReportClient” Configuration=“Shipping” Platform=“Win32” AllowXGE=“True” AllowParallelExecutor=“True” Tag=”#Build Tools Win64" />", “while executing <Compile Target=“UnrealWatchdog” Configuration=“Shipping” Platform=“Win64” AllowXGE=“True” AllowParallelExecutor=“True” Tag=”#Build Tools Win64" />", “while executing <Compile Target=“ShaderCompileWorker” Configuration=“Development” Platform=“Win64” AllowXGE=“True” AllowParallelExecutor=“True” Tag=”#Build Tools Win64" />", “while executing <Compile Target=“UnrealCEFSubProcess” Configuration=“Development” Platform=“Win32” AllowXGE=“True” AllowParallelExecutor=“True” Tag=”#Build Tools Win64" />", “while executing <Compile Target=“UnrealCEFSubProcess” Configuration=“Development” Platform=“Win64” AllowXGE=“True” AllowParallelExecutor=“True” Tag=”#Build Tools Win64" />", “while executing <Compile Target=“UnrealFrontend” Configuration=“Development” Platform=“Win64” AllowXGE=“True” AllowParallelExecutor=“True” Tag=”#Build Tools Win64" />", “while executing <Compile Target=“UnrealLightmass” Configuration=“Development” Platform=“Win64” AllowXGE=“True” AllowParallelExecutor=“True” Tag=”#Build Tools Win64" />", “while executing <Compile Target=“UnrealPak” Configuration=“Development” Platform=“Win64” AllowXGE=“True” AllowParallelExecutor=“True” Tag=”#Build Tools Win64" />", “while executing <Compile Target=“UnrealMultiUserServer” Configuration=“Development” Platform=“Win64” AllowXGE=“True” AllowParallelExecutor=“True” Tag=”#Build Tools Win64" />", “while executing <Compile Target=“LiveCodingConsole” Configuration=“Development” Platform=“Win64” AllowXGE=“True” AllowParallelExecutor=“True” Tag=”#Build Tools Win64" />", “while executing <Compile Target=“BootstrapPackagedGame” Configuration=“Shipping” Platform=“Win32” AllowXGE=“True” AllowParallelExecutor=“True” Tag=”#Build Tools Win64" />", “while executing <Compile Target=“BootstrapPackagedGame” Configuration=“Shipping” Platform=“Win64” AllowXGE=“True” AllowParallelExecutor=“True” Tag=”#Build Tools Win64" />", “while executing <Compile Target=“BuildPatchTool” Configuration=“Shipping” Platform=“Win64” AllowXGE=“True” AllowParallelExecutor=“True” Tag=”#Build Tools Win64" />", “while executing <Compile Target=“WebRTCProxy” Configuration=“Development” Platform=“Win64” AllowXGE=“True” AllowParallelExecutor=“True” Tag=”#Build Tools Win64" />", “at Engine\Build\CreateInstalledBuildConfig.xml(423)”)
Log.WriteException: ==============================================================================
Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
[HR][/HR]Please help q.q

Need to add
AllowXGE=“false” and
AllowParallelExecutor=“false”

This is if you do not have Incredibuild.