Failed to compile default material /Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial!

Im getting the same error message:
LoginId:042705d244d011ce1a0a0aacd84a4268
EpicAccountId:8f45c96e34154ff7a5438b34bc24b429

Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 4408] /Engine/Private/Random.ush(536,141): error X3000: syntax error: unexpected token ‘?’ /Engine/Private/SceneData.ush(70): warning: No space between macro name “PRIMITIVE_SCENE_DATA_FLAG_VISIBLE_IN_SCENE_CAPTURE_” and repl-text #define PRIMITIVE_SCENE_DATA_FLAG_VISIBLE_IN_SCENE_CAPTURE_?NLY 0x100000 from /Engine/Private/Nanite/NaniteRasterizer.usf: 4: #include “…/SceneData.ush” /Engine/Private/DeferredShadingCommon.ush:604:2: error: use of undeclared identifier ‘GBuffe’; did you mean ‘GBuffer’? GBuffe?.IndirectIrradiance = DecodeIndirectIrradiance(InGBufferC.a); ^~~~~~ GBuffer /Engine/Private/DeferredShadingCommon.ush:577:15: note: ‘GBuffer’ declared here FGBufferData GBuffer; ^ /Engine/Private/DeferredShadingCommon.ush:604:9: error: expected expression GBuffe?.IndirectIrradiance = DecodeIndirectIrradiance(InGBufferC.a); ^ /Engine/Private/DeferredShadingCommon.ush:604:9: error: expected ‘:’ GBuffe?.IndirectIrradiance = DecodeIndirectIrradiance(InGBufferC.a); ^ : /Engine/Private/DeferredShadingCommon.ush:604:8: note: to match this ‘?’ GBuffe?.IndirectIrradiance = DecodeIndirectIrradiance(InGBufferC.a); ^ D3DCompileToDxil failed. Error code: Unspecified error (0x80004005). /Engine/Generated/Material.ush(1319,8): error X3000: syntax error: unexpected token ‘?’ Unsupported builtin in HLSL: 7 Compile Failed without errors! /Engine/Private/SceneData.ush(998,46-69): error X3004: undeclared identifier ‘LoadInstancePayloadDataE’ /Engine/Private/PhysicsFieldSampler.ush(48,9-10): error X3004: undeclared identifier ‘Ph’ Failed to compile default material /Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial!

UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_Engine
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll

My device specs are the following:

Device name IPA-MINI-ITX
Processor 11th Gen Intel(R) Core™ i9-11900 @ 2.50GHz 2.50 GHz
Installed RAM 64.0 GB (63.8 GB usable)
Device ID BE782B86-EFA7-420B-AC86-C95BA44AD53A
Product ID 00330-52454-55195-AAOEM
System type 64-bit operating system, x64-based processor
Pen and touch Pen support