# Fail to Create Render Target 2D with Autogenerate Mipmaps on

**URL:** <https://forums.unrealengine.com/t/fail-to-create-render-target-2d-with-autogenerate-mipmaps-on/483178>\
**Category:** Rendering\
**Tags:** mipmap, unreal-engine, render-target, question\
**Created:** [May 10, 2021, 1:13pm UTC](https://forums.unrealengine.com/t/fail-to-create-render-target-2d-with-autogenerate-mipmaps-on/483178 "2021-05-10T13:13:49Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![foqueiroz](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/foqueiroz/32/88708_2.png) [@foqueiroz](https://forums.unrealengine.com/u/foqueiroz)\
**Post date:** [May 10, 2021, 1:13pm UTC](https://forums.unrealengine.com/t/fail-to-create-render-target-2d-with-autogenerate-mipmaps-on/483178/1 "2021-05-10T13:13:49Z")

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Hi there, I hope you can help me with this one (midgunner66, Arkiras and Bits360 me helped a lot getting to this point):

I am creating a render target from a downloaded texture. However, whenever the Render Target 2D size is over 256 x 256 px and Autogenerate Mipmaps is on, the final result is an empty/black texture. It does work for outputs 256 px or smaller (or any size, if Autogenerate Mipmaps is off).  
Thank you!

 ![Capture2.PNG](https://d3kjluh73b9h9o.cloudfront.net/original/3X/6/1/61c114298d733e251b4b85fcb0ea9a1788781cc1.png)

 ![Capture1.PNG](https://d3kjluh73b9h9o.cloudfront.net/original/3X/5/c/5c4169cddfe5f074e412f62336240ffefdaedb0e.png)

EDIT: it seems that even in 256 x 256 px mipmaps are not being generated:

![338430-005f788a1e1e99491640ae9893aca08a824b0a7b.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/7/7/5771a3221a152d51d02c2c7f4168c5e1a43dc2ba.png)
