Fade in/out transition - how ?

With Unity, there is a stock function that fades view in/out (simple black<>view transition without using any post processing and whatnot). How can I have that with UE4 using Blueprints ? Thanks.

There are stock fade transitions you can use in Matinee.

Create a new Matinee.
Create a director group.
Create a fade track in the director group.
Add key frames in the fade track representing start and end time.
Right Click the key frames and set the alpha value of the fade.

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