Hey there just starting on myfactory UE4 project and just wondering if I’m missing something, ie this is just a simple floor static mesh made in Blender with 2 UV maps, placed the “rough_concrete_with_lines” Graph on it in Substance Designer, then imported all into UE4.
When I build the lighting quality at “Production” I’m still getting what seems to be seams, and patchy lighter and darker versions of it. Am I doing something wrong?
Here’s a closeup of what I’m talking about…
Thanks in advance.