Hey member,
I’m currently working on a project that involves edge computing along with Unreal Engine services, specifically using Pixel Streaming v4.27. I’ve been running into a few issues and was hoping to get some advice from anyone who has experience with this setup.
Here are the main challenges I’m facing:
- Network Latency: Encountering delays when streaming high-quality graphics and data between edge devices and central servers.
- Service Integration: Struggling to integrate Pixel Streaming v4.27 with other services in the edge computing environment.
- Resource Allocation: Facing difficulties in managing resources effectively for real-time rendering and processing.
If anyone has used Pixel Streaming v4.27 in a similar setup or has any suggestions on how to optimize the performance and overcome these issues, I’d greatly appreciate your input!
Thanks in advance for your help!
Jonathan Jone