im surprise no one thought of doing this honestly, most of the tutorials ive seen focus only on the body control rig. and the only solution i can found is probably using shape key from blender to morph target, but its very limited in functionality and another one which is creating the face rig animation from blender and bake the animation to unreal, which is very time-consuming. id use metahuman face rig but i feel like it focuses more to realistic face movement which would look weird on my character as ive seen people do on youtube
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