Faceware help please head rotation

Hi there, I’m having a problem in faceware with head rotation because it is applied to the body and not the face. I have a faceware capture where I want to use the head rotation but I already have the body animation, when I apply the body animation from faceware to get the head rotation I lose the body animation that I have already created.

Does anyone know away to copy just the head rotations from the faceware torso to my existing torso animation, I have the original keyed torso animation.

I’ve tried everything and just can’t figure it out.


Ok so my workaround for this has been to bake to control rig and then copy and paste the head rotation to a new MH with control rig, works and can’t see another way round this.