I have been trying to get the FaceARSample project running but have been running into issue after issue. Right now the deployment fails with ‘ERROR: CodeSign failed’ but I also receive the following errors earlier on:
LogShaderCompilers: Error: Errors compiling global shader TSlateElementPSFonttruetrueA :
LogShaderCompilers: Error: /tmp/3689_966125236.metal(0): Xcode’s metal shader compiler was not found, verify Xcode has been installed on this Mac and that it has been selected in Xcode > Preferences > Locations > Command-line Tools.
LogMac: Error: appError called: Assertion failed: [File:/Users/build/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp] [Line: 4523]
[DD] … Error: Failed to connect to bundle ‘com.company.FaceARSample3’
I have an apple developer account, created an App ID, created a provisioning profile, got a signing certificate, made sure unreal had the certificate and provisioning and that the bundle matches the App ID bundle ID. I also made sure that Xcode was connected to my apple developer account. I’m running UE 4.22 and IOS 12.3.1 because I saw online people had success with those versions. My Xcode is 11.2 and I have Mojave-- wondering if it has to do with either of these due to the issue with Xcode’s metal shader. If anyone has any ideas I’d really appreciate it!