Face Pawn to Direction of Movement

Thank you for your time on this! That didn’t work for me because, I believe, the actor location is tied to the screen coordinates. So, the cursor rotates based on it’s proximity to the center of the screen and not the direction of movement. At least that what I was observing. Instead, I found that using the mouse delta was the key. I hit on another solution seems to be working. I’m getting a little jitter that I’d like to smooth out, but overall it’s working well. I don’t really know what I’m doing. This is more trial and error.