Is there any information about how these changes apply to educators, students and schools?
I teach some Unreal Engine courses and the free Megascans library has allowed me to teach the class without requiring the school or student to purchase assets (we don’t have the set up or time to teach modeling and texture workflows). I teach at a private arts high school, so resources are not as abundant.
My questions and concerns…
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Will there be a different pricing structure for educators and students to allow them to access the Quixel Megascans library?
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If an institution, like my school, is required to purchase asset packs, will we be allowed to distribute those assets to students to use in a classroom environment for educational purposes?
I am looking to develop a green screen virtual production environment and course at my school, which is why we have invested in implementing Unreal Engine into the school.
I had the privilege to participate in the Unreal Engine Educator Accelerator Course, and they pitched Unreal Engine as a great teaching and learning platform. I believe it still can be, but the Quixel pricing changes worry me.