- Quixel is currently for Unreal users only
- Epic wants to get a bigger share of the overall asset market across all engines and comes out with Fab.
- Epic wants to charge other engine users for their content (makes sense of course)
- To keep all parties happy, why not just keep quixel free for UE users, and paid for other engines? This will still incentivise people to use UE, and Epic still makes money from assets spent on other engines.
The whole idea of free assets now being paid just seems greedy/scammy imo. It was free to begin with afterall so i am grateful for the free content, but one of the biggest reasons for using Unreal instead of using other engines is going away.
Im honestly hoping Epic listens to the community here and just keeps quixel free for Unreal users.