The whole Professional tier is already bad because its requirement of 100k is so low that solo indie devs in western country already count as being obliged to buy a Professional license.
Considering there is no cap on how big the price difference can be, some sellers charge disproportionally more for professional licenses, like $10 personal licenses turn to $1500 professional licenses.
You don’t pay x10 more for a Windows license if you use it in a business. Forcing solo indie devs to pay x10 more for an asset license - as if they are rolling in money, abusing content creators - is ridiculous.
FAB is in a desperate state. Most assets don’t have sufficient documentation and decent support from the seller. Now we got some weird asset license tiers, which enforce gatekeeping and put additional burdens on smaller indie devs.
Meanwhile, potential big FAB buyers — at whom those licenses should aim — will remain unaffected because AAA studios are developing their own custom assets and don’t buy assets on FAB.
FAB should raise the 100k to 1 million for Professional licenses, just like Unreal Engine already has for years.