Fab Asset Is Shorter Than Default Third Person Character and Appears to Float Above Ground

When using a Fab Store asset as the third-person character, its smaller size causes it to be positioned in the center of the capsule component. As a result, when animations play, the model snaps down to the ground and then back up to the capsule’s midpoint.

Is there a way to make the model stand at the bottom of the capsule without lowering the transform position in the Blueprint editor? Adjusting the transform this way just causes the model to animate below the floor, since it still snaps down to the bottom of the adjusted transform.