# fab and UEFN not working

**URL:** <https://forums.unrealengine.com/t/fab-and-uefn-not-working/2086590>\
**Category:** Issues & Bug Reporting (Fab)\
**Tags:** unreal-engine, fortnite-creative, unreal-editor-for-fortnite, closed, fab\
**Created:** [October 25, 2024, 1:49am UTC](https://forums.unrealengine.com/t/fab-and-uefn-not-working/2086590 "2024-10-25T01:49:20Z")\
**Posts on this page:** 11\
**Page:** 1

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**Author:** ![TheGoldMacaw](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TheGoldMacaw](https://forums.unrealengine.com/u/TheGoldMacaw)\
**Post date:** [October 25, 2024, 1:49am UTC](https://forums.unrealengine.com/t/fab-and-uefn-not-working/2086590/1 "2024-10-25T01:49:20Z")

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### Summary

Fab will not open keep taking me and others to error and will not start or load

### Please select what you are reporting on:

Unreal Editor for Fortnite

### What Type of Bug are you experiencing?

Other

### Steps to Reproduce

the Open fab

fab will not open keep taking me and others to error

### Expected Result

error

### Observed Result

does not work

### Platform(s)

windows

### Island Code

do not have one yet

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**Author:** ![Jimbohalo10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jimbohalo10/32/961440_2.png) [@Jimbohalo10](https://forums.unrealengine.com/u/Jimbohalo10)\
**Post date:** [October 25, 2024, 2:16am UTC](https://forums.unrealengine.com/t/fab-and-uefn-not-working/2086590/2 "2024-10-25T02:16:39Z")

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Hi All,  
If you go into Epic Games Launcher and update to version 17.0 when you click “Unreal Engine”  
The “Fab” tab has replaced the Marketplace tab.

In Unreal Engine Fortnite, the tab marked Fab was for the Alpha version of Fab and will be fixed later in UEFN update.

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**Author:** ![dflipb](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/dflipb/32/943852_2.png) [@dflipb](https://forums.unrealengine.com/u/dflipb)\
**Post date:** [October 25, 2024, 2:28am UTC](https://forums.unrealengine.com/t/fab-and-uefn-not-working/2086590/3 "2024-10-25T02:28:28Z")

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> [@Jimbohalo10](#):
>
> 17.0

So you are saying that there is a 17.1? that will have the FAB not be alpha that will connect with UEFN. If so any word on when that is?

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**Author:** ![TheGoldMacaw](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TheGoldMacaw](https://forums.unrealengine.com/u/TheGoldMacaw)\
**Post date:** [October 25, 2024, 3:05am UTC](https://forums.unrealengine.com/t/fab-and-uefn-not-working/2086590/4 "2024-10-25T03:05:29Z")

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so basic UEFN will be updated with a fix right for the fab bit?

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**Author:** ![Jimbohalo10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jimbohalo10/32/961440_2.png) [@Jimbohalo10](https://forums.unrealengine.com/u/Jimbohalo10)\
**Post date:** [October 25, 2024, 5:06am UTC](https://forums.unrealengine.com/t/fab-and-uefn-not-working/2086590/5 "2024-10-25T05:06:05Z")

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hi @dflipb@TheGoldMacaw  
When Fortnite/UEFN is updated probably at 32.00 onward, the FAB ALPHA link will be FAB’s final page.

Epic Games Launcher version 17.0 is the latest support FAB **without** the need to run UEFN.  
If you have Automatic Update enabled in the Epic Games Launcher then open the Launcher and restart after the update.

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**Author:** ![D3d](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/d3d/32/1112555_2.png) [@D3d](https://forums.unrealengine.com/u/D3d)\
**Post date:** [October 25, 2024, 7:57am UTC](https://forums.unrealengine.com/t/fab-and-uefn-not-working/2086590/6 "2024-10-25T07:57:37Z")

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Yes, I understand what you’re saying, but now if I open FAB from the EpicGames launcher, when I want to add a “pack” that I bought in editable FAB (Alpha), for UEFN, it ends up telling me to go to the UEFN FAB to install… and the UEFN Alpha FAB does NOT connect.

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**Author:** ![TheGoldMacaw](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TheGoldMacaw](https://forums.unrealengine.com/u/TheGoldMacaw)\
**Post date:** [October 25, 2024, 1:52pm UTC](https://forums.unrealengine.com/t/fab-and-uefn-not-working/2086590/7 "2024-10-25T13:52:24Z")

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same if it let us download it from the web and import it

it would be easy but they wanna make things soo hard for no reason

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<div class="post-metadata">

**Author:** ![Jimbohalo10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jimbohalo10/32/961440_2.png) [@Jimbohalo10](https://forums.unrealengine.com/u/Jimbohalo10)\
**Post date:** [October 28, 2024, 4:57am UTC](https://forums.unrealengine.com/t/fab-and-uefn-not-working/2086590/9 "2024-10-28T04:57:46Z")

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from the Fab documentation

> The Fab integration in UEFN is undergoing maintenance and will be back online shortly, and the Fab integration in the Unreal Engine 5 Editor is coming soon.

[Fab, Epic’s New Unified Content Marketplace, Launches Today! - Sketchfab Community Blog](https://sketchfab.com/blogs/community/epics-unified-marketplace-fab-launches-today)

For UE 5.5 Engine Developers  
ue5main source still contains Pre Release Fab Plugin source

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<div class="post-metadata">

**Author:** ![Jimbohalo10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jimbohalo10/32/961440_2.png) [@Jimbohalo10](https://forums.unrealengine.com/u/Jimbohalo10)\
**Post date:** [October 28, 2024, 1:01pm UTC](https://forums.unrealengine.com/t/fab-and-uefn-not-working/2086590/10 "2024-10-28T13:01:40Z")

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hi  
@DrEstudio3D@D3d and @TheGoldMacaw

**UPDATE ALL THIS IS FIXED IN 32.00 AND IS NOW CLOSED**

In an attempt to find out why References this was failing in UEFN 31.41.

**I started the Metahuman Importer from File Menu - \> Window at the bottom panel of Metahuman Importer.**

\*\* Leave the Metahuman Importer RUNNING at all times Click Minimize\*\*

**There was a lot of screen flickering and eventually, the Metahuman importer started.**

Next, Exit UEFN from the Menu, leaving Metahuman RUNNING.  
Start UEFN again when the Project Menu Browse and find your project. **uefnproject**.

 ![UefnRefWinExplorer](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/7/2/b728af4cb48379f63a33c43c6beccfa359bbc585.png)

The “Downloading Reference Content”  
In Windows Task Manager click on Wifi/Network and watch for network traffic

Eventually, the normal screen now opens

 ![uefnRefWithMetahuman](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/3/6/f36a3b9aed27271d5165ae95fdfefc4ec6c1c221.jpeg)

In Content Browser look for the previous Reference content

Metahuman Import must be running/working minimized

This is a POSSIBLE WORKAROUND; it’s not a fix and ONLY works on References made after 30 May 2024.

This WONT work with old versions of Refences the project before June 2024

UPDATE @d3D ALL THIS IS FIXED IN 32.00 AND IS NOW CLOSED

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<div class="post-metadata">

**Author:** ![KomalOffice](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/komaloffice/32/996936_2.png) [@KomalOffice](https://forums.unrealengine.com/u/KomalOffice)\
**Post date:** [November 5, 2024, 6:49am UTC](https://forums.unrealengine.com/t/fab-and-uefn-not-working/2086590/11 "2024-11-05T06:49:24Z")

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@D3d and @TheGoldMacaw are you still experiencing issues accessing Fab in UEFN? Would you be able to share screenshots of what you see?

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**Author:** ![Bug-Reporter](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/bug-reporter/32/997076_2.png) [@Bug-Reporter](https://forums.unrealengine.com/u/Bug-Reporter)\
**Post date:** [June 11, 2025, 3:43pm UTC](https://forums.unrealengine.com/t/fab-and-uefn-not-working/2086590/12 "2025-06-11T15:43:00Z")

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EMP-14033 has been ‘Closed’. We’re unable to reproduce this issue.
