# Eye, and Head Look At "override"

**URL:** <https://forums.unrealengine.com/t/eye-and-head-look-at-override/116117>\
**Category:** Character & Animation\
**Tags:** unreal-engine\
**Created:** [September 10, 2018, 2:39pm UTC](https://forums.unrealengine.com/t/eye-and-head-look-at-override/116117 "2018-09-10T14:39:37Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![MagicNono](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MagicNono](https://forums.unrealengine.com/u/MagicNono)\
**Post date:** [September 10, 2018, 2:39pm UTC](https://forums.unrealengine.com/t/eye-and-head-look-at-override/116117/1 "2018-09-10T14:39:37Z")

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Hi,  
I’m sure I saw a video about just that, creating a LookAt on a character.

Shamefully I miss the vector math part calculating and blending angles of the eyes bones… If someone could guide me a little 😉

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**Author:** ![MagicNono](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MagicNono](https://forums.unrealengine.com/u/MagicNono)\
**Post date:** [September 10, 2018, 2:41pm UTC](https://forums.unrealengine.com/t/eye-and-head-look-at-override/116117/2 "2018-09-10T14:41:01Z")

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That was here

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
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sorry for the noise
