I am interested in creating an actor blueprint that will allow the player to extrude or intrude the geometry of a given static mesh e.g. a cube. All I want it to do is act like the scale tool in editor but only in one axis at a time and I want the player to choose which cube face will be extruded/intruded.
Should I use procedural mesh node or is there some other method to achieve that?
Is there a node in the library that allows to do that?
Thanks in advance.