# Extremely high RAM usage by UE4

**URL:** <https://forums.unrealengine.com/t/extremely-high-ram-usage-by-ue4/463210>\
**Category:** Blueprint\
**Tags:** ram, unreal-engine, grid, question\
**Created:** [April 2, 2020, 5:00pm UTC](https://forums.unrealengine.com/t/extremely-high-ram-usage-by-ue4/463210 "2020-04-02T17:00:45Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![FaTaL\_Mercenery](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@FaTaL\_Mercenery](https://forums.unrealengine.com/u/FaTaL_Mercenery)\
**Post date:** [April 2, 2020, 5:00pm UTC](https://forums.unrealengine.com/t/extremely-high-ram-usage-by-ue4/463210/1 "2020-04-02T17:00:45Z")

</div>

I’m currently making a tower defense game and I am attempting to currently create a grid system. I am using blueprints to make the game. When I am working on the project and viewing the level, my RAM usage soars with the highest being around 20GB in 8 minutes. I was doing nothing when this happened, I was simply tabbed into the UE4 level view. If I tab out it stops. If I view a blueprint, it stops. If I “play” the game, it increases slightly and then seems to even out. Could this be caused by part of my blueprints or is this something with the editor?
