# Extracting procedural mesh component information from hit actor node

**URL:** <https://forums.unrealengine.com/t/extracting-procedural-mesh-component-information-from-hit-actor-node/453747>\
**Category:** Blueprint\
**Tags:** line-trace, hit-result, procedural-mesh-comp, unreal-engine, Blueprint, question\
**Created:** [August 12, 2019, 10:35am UTC](https://forums.unrealengine.com/t/extracting-procedural-mesh-component-information-from-hit-actor-node/453747 "2019-08-12T10:35:52Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![ege19ege](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ege19ege](https://forums.unrealengine.com/u/ege19ege)\
**Post date:** [August 12, 2019, 10:35am UTC](https://forums.unrealengine.com/t/extracting-procedural-mesh-component-information-from-hit-actor-node/453747/1 "2019-08-12T10:35:52Z")

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hello,  
There is a first person shooter standing on a procedural mesh floor in the scene. There is a single blueprint to generate the mesh, and another blueprint to control the character. I want the character to deform the **procedural mesh** at the point it aims at. So I used the **rayTraceByChannel** function and also connected **breakHitResult** function. Now I need this function to return the reference of the **procedural mesh** whenever ray trace hits it.

I couldn’t figure out how to extract the hit informaiton about the procedural mesh via **hit Actor** node of breakHitResult.  
So in short, I need to make the connection in the image below, but the nodes dont match and it gives error.

 ![284846-untitled.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/0/6/80676c7419c12156fdf32092e4d27242f16842d9.png)

And this is the blueprint I used to generate mesh floor.

 ![284847-untitled.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/5/d/55d8e5f2c96228b5ad7a21ded3c97b7d53a12f26.png)

Thanks in advance.

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**Author:** ![Nesjett](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/nesjett/32/918631_2.png) [@Nesjett](https://forums.unrealengine.com/u/Nesjett)\
**Post date:** [September 26, 2019, 3:02pm UTC](https://forums.unrealengine.com/t/extracting-procedural-mesh-component-information-from-hit-actor-node/453747/2 "2019-09-26T15:02:29Z")

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Hello @ege19ege , you have to cast from the pin “hit **COMPONENT** ” in the break hit result node to procedural mesh component, then you can connect it to the node “get section from procedural mesh”

Greetings
