Extract static meshes from a blueprint and put the extracted meshes in the scene

This can actually be done using a plugin from the marketplace called ‘Instance Tool’.

The purpose of the tool is to select mesh actors, and convert them in bulk to HISM arrays. However, it has the pleasant side-feature of being able to select a BP that contains mesh components, convert them to HISMs, and then back into simple Mesh actors. I use it for this purpose regularly.

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