Extract static meshes from a blueprint and put the extracted meshes in the scene

I was not given a scene to work in, unfortunetly. I was given a blueprint. Yes, I was using blueprints to group things within the blueprint and to easily make duplicates of grouped things. Dang, I was really hoping I could Exlpode the Blueprint like groups are exploded in 3DsMax.

Question, is there a way to cut an object out of the blueprint and paste them in the scene?