I recently tried ‘extract sprites’ upon a spritesheet with many sprites - the result is sprites named
- Sheet_Sprite
- Sheet_Sprite_2
- Sheet_Sprite_3
- Sheet_Sprite_4
- Sheet_Sprite_5
- (and so on up to) Sheet_Sprite_321
Unfortunately, this creates a problem. Because of the way Unreal Engine alphabetizes these sprites, Content Browser shows me sprites listed like so:
- Sheet_Sprite
- Sheet_Sprite_1
- Sheet_Sprite_10
- Sheet_Sprite_100
- Sheet_Sprite_101
- Sheet_Sprite_102
and so on.
This makes it very difficult to find sprites that were organized left-to-right within a sheet for flipbook creation.
I feel unreal engine should either alphabetize numbers in this format a different way, or extract sprites should name sprites with leading zeros.
However, I know UE has a lot of options to change the way things are displayed. Is there such a way to change the alphabetizing to respect these numbers?