Extra texture channel and Post Process materials for VR

Hi, for your 1st question, the answer is yes, with limitations though. I used to make a binocular microscope in VR, and display a different PostProcess mask to give the illusion of “tunnel vision”.
Define the effect/mask for each eye, and use a Custom Material Expression as alpha into a Lerp as defined :


return ResolvedView.StereoPassIndex;