Extra collision hitbox around top-down/RTS characters

New to UE.

I am trying to create an RTS style game. My problem comes with unit selection. There seems to be extra collision or hit-box that protrudes around the character - especially to the front and right of it. This makes clicking and selecting individual character in a group extremely difficult. It does not matter if I zoom in or out.

The hit-box area seems consistent to screen size and zoom level.

Is there any way to reduce this hit-box collision thingy to be around just the character?

Right now, I don’t even know what is causing this. The physical asset capsules are exactly on the mesh. Nothing else extends out.

The X on the photos show where I click.