New to UE.
I am trying to create an RTS style game. My problem comes with unit selection. There seems to be extra collision or hit-box that protrudes around the character - especially to the front and right of it. This makes clicking and selecting individual character in a group extremely difficult. It does not matter if I zoom in or out.
The hit-box area seems consistent to screen size and zoom level.
Is there any way to reduce this hit-box collision thingy to be around just the character?
Right now, I don’t even know what is causing this. The physical asset capsules are exactly on the mesh. Nothing else extends out.
The X on the photos show where I click.