# External Agents in Unreal Assistant - Experimental 

**URL:** <https://forums.unrealengine.com/t/external-agents-in-unreal-assistant-experimental/2852868>\
**Category:** Roadmap\
**Tags:** unreal-engine\
**Created:** [November 9, 2026, 2:49pm UTC](https://forums.unrealengine.com/t/external-agents-in-unreal-assistant-experimental/2852868 "2026-11-09T14:49:44Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![ThomasC\_Epic](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/thomasc_epic/32/1203341_2.png) [@ThomasC\_Epic](https://forums.unrealengine.com/u/ThomasC_Epic)\
**Post date:** [November 9, 2026, 2:49pm UTC](https://forums.unrealengine.com/t/external-agents-in-unreal-assistant-experimental/2852868/1 "2026-11-09T14:49:44Z")

</div>

### **Status**

None

**Unreal Assistant can connect to an external agent over the Agent Client Protocol, so developers can supply the agent they already use and run agentic workflows in the editor.**

The mode is off by default and selected under Editor Preferences. Agents are supported once they pass the integration suite. The suite checks protocol behavior, so capability still varies by harness - image replay, for example, isn’t supported everywhere.
