I’m trying to access a variable that I’ve set up to reference another BP.
I have a door blueprint that features a simple animation of a door.
What I was trying to do, just while testing functionality- was call up that door blueprint and assign a clickable event based on a SingleLineTrace.
Now, I really don’t want this functionality within MyCharacter in the final game, as this was just for testing purposes. However- I am curious as why the following doesn’t work:
I was trying to access the door within MyCharacter, but since there is no “details” tab (as there would be if I set it up as some other placeable asset), I figured I would be able to assign the door variable within the defaults section of the MyCharacter Blueprint. I can’t, and I’m not quite sure why.
Can anyone tell me what I’m doing wrong here? I get the impression that I’m visualizing this all wrong.